OctaneRender™ Standalone 1.20

VIP Information, news and announcements regarding new Octane Render commercial products and releases.
User avatar
visuall
Licensed Customer
Posts: 163
Joined: Mon Aug 06, 2012 6:41 pm
Location: Switzerland / Suisse Francophone
Contact:

Great !! Thanks Team!!!!
OCTANE STANDALONE 4 | Octane For C4D | Win7/64 | 2XGEFORCE GTX1060| I7 3770 | 32GB
giovanino
Licensed Customer
Posts: 21
Joined: Thu May 16, 2013 11:54 pm

hello
does the octane ds version plugin
have Access to these new aditions ?
like the new sunlight Windows etc.?
or do we wait for new version update for daz plugin :D
SimonJM
Licensed Customer
Posts: 198
Joined: Tue Mar 19, 2013 12:28 am

giovanino wrote:hello
does the octane ds version plugin
have Access to these new aditions ?
like the new sunlight Windows etc.?
or do we wait for new version update for daz plugin :D
The OcDS plug-in comes with an in-built version of Octane so that the plug-in and render engine are in step. Access to the new features of Octane are dependent on access to the SDK, so the version of Octane in the plug-in will always lag a little behind the standalone.
User avatar
smicha
Licensed Customer
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Thanks TEAM!
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
johlanga
Licensed Customer
Posts: 146
Joined: Fri Feb 01, 2013 2:58 pm

Thanks....
Win7 Sp2____2xGTX1060 [email protected]____Su17.2.2555 and Su18.0.16975____SketchUp Plugin 4.00.0.17____4.00.RC7 Standalone
User avatar (Default)
merid888

many thanks i'll test soon
User avatar
ciboulot
Licensed Customer
Posts: 131
Joined: Mon Feb 18, 2013 12:03 pm
Contact:

Fantastic job! Many thanks to the entire team from a maya plugin user.
Laptop HP 8760w, I7, 16Go ram, Quadro fx3000m, Maya 2014, Octane 1.20a. Vimeo: http://vimeo.com/ciboulot/albums
User avatar (Default)
merid888

error with macro material, first i export mi scene to octanerender standalone and i work material, all is fine, if i close my scene and open again the material is gone, why happen this ? i add image, i use the last versión 1.20 x64
hope you can help me team octanerender
regards
You do not have the required permissions to view the files attached to this post.
User avatar
roeland
OctaneRender Team
Posts: 1822
Joined: Wed Mar 09, 2011 10:09 pm

merid888 wrote:error with macro material, first i export mi scene to octanerender standalone and i work material, all is fine, if i close my scene and open again the material is gone, why happen this ? i add image, i use the last versión 1.20 x64
This is a bug in the OCS loader, we could reproduce it here. This happens if you create the entire content of the macro node in the node inspector. We will fix it in the next release

In the meantime if you create a macro, double-click the macro node to show the contents, then create a material node in the node graph editor. Macro nodes created this way will load correctly.

Off-topic hint: for metals, leave the specular slider at 1.0, and tune the specular reflection with the index slider. If it is not exactly set to 1.0 higher values give more reflection. This way you get a Fresnel effect like on real metal.

--
Roeland
User avatar
ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
Contact:

Damned, I hadn't seen that 1.20 was released ! I'll check asap. Thanks !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Post Reply

Return to “Commercial Product News & Releases (Download here)”