Wohoooooooooow!
You guys R O C K !!!!!!
1.2 is stable and fast. Great. Now up to new horizonts and leave the competitors behind you!
In my opinion most important features would be now:
-motion blur
-better 3d mouse handling
-rounded edges
- much much much much much better uv textures handling
-well prepared and physically right prepared live database which can be downloaded and used (simple) offline too!
Then, in my opinion, octane would be the world best render engine out at the moment!
Kind regards Chris!
OctaneRender™ Standalone 1.20 available
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Great release. I only require 3 more things.
Motion Blur
Gradient Node
More procedural nodes.
Motion Blur
Gradient Node
More procedural nodes.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
You guys all know by now what I want.. so very, very desperately...
I won't say it.. *bites lip*
But I am going to be praying to the 3D gods that it will be coming in
a release candidate - in the very near future...
PS - thanks for 1.20
I won't say it.. *bites lip*
But I am going to be praying to the 3D gods that it will be coming in
a release candidate - in the very near future...
PS - thanks for 1.20

Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
well done.
So motion blur and render region would be useful for the next step.
So motion blur and render region would be useful for the next step.
No, Displacement and Motion Blur is most important. Haha. 

PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Thanks for the nice comments everyone!
Please check out these threads http://render.otoy.com/forum/viewtopic.php?f=51&t=30412 and http://render.otoy.com/forum/viewtopic.php?f=27&t=32917, it explains how to create a similar effect as in the picture.Ghostmize wrote:Awesome release! thank you !
Can someone please explain to me how to create the fog effect/volumetric light to achieve the same effect shown in the picture above? (forest with sunrays and fog).
I've tried using the "fade shadows" option on a specular material...nothing happens..
Even in a basic setup with a room & a window I couldn't get it done..
Help pleaseand thank you in advance!