all workslixai wrote:In Material Editor, Utilities/Reset Material Editor Slots.
All the material slots get populated with Arch & Design materials, not Octane Materials,
This is in Max Design 2013
OctaneRender® for 3ds max® v1.17[Test]
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- Elvissuperstar007
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- temp-64GTX
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A bug with glass is still here.
Win7 x64, [email protected], 32Gb DDR3 1600, 2xGTX580 3Gb, Corsair 64Gb SSD, ViewSonic 2560x1440
If you reset material editor and use Octane Render as default render engine, it is normal to populate with Octane materials, not Mental Ray materials. Don't you think ?Elvissuperstar007 wrote:all workslixai wrote:In Material Editor, Utilities/Reset Material Editor Slots.
All the material slots get populated with Arch & Design materials, not Octane Materials,
This is in Max Design 2013
Core i7 860, ZOTAC GTX 580 - 3GB, 2 x GTX TITAN, 32Gb RAM
if you're in Max 2014 the same trick still works. Switch to Scanline and render 1 frame. Now switch back to Octane and hair and fur will render in 'geo' mode for the entire max session and respect all parameters/animationmykola1985 wrote:no news about hair and fur yet?
with ''geometry mode'' it still doesn't render..
Karba can you please fix this so we don't have to do the workaround to render fur?
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- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
first of all thank you for the new release.
I'm animating the power Texture emission, I set the keyframe, I don't see any keyframes on the timeline neither in the curve editor but scrubbing the playhead I see the changes...
Am I blind or is it an issue?
Regards
I'm animating the power Texture emission, I set the keyframe, I don't see any keyframes on the timeline neither in the curve editor but scrubbing the playhead I see the changes...
Am I blind or is it an issue?
Regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- marcio_max
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\o/ Thanx! 

| Windows 8 Pro x64 | Octane for 3ds Max/Standalone | i7 860 | 12GB RAM | 1x EVGA GTX 670 4GB / 2x EVGA GTX 670 2GB | Cooler Master HAF 932 |
Hi Gabriele, already reported since 1.12gabrielefx wrote:I'm animating the power Texture emission, I set the keyframe, I don't see any keyframes on the timeline neither in the curve editor but scrubbing the playhead I see the changes...
Am I blind or is it an issue?
http://render.otoy.com/forum/viewtopic. ... 48#p133948
No answer from Karba ...

Fixedgabrielefx wrote:first of all thank you for the new release.
I'm animating the power Texture emission, I set the keyframe, I don't see any keyframes on the timeline neither in the curve editor but scrubbing the playhead I see the changes...
Am I blind or is it an issue?
Regards
Wait for a new version
- gabrielefx
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thank you!
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB