OctaneRender™ Standalone 1.17

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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bicket
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abstrax wrote:
bicket wrote:Pretty good work !
Octane will finally become useful :D

If only Karba could break his leg, he'll be back sooner :twisted: :lol:
Which version was used for the last 3 images?
the version is in the name of the image 1.14 1.15 1.16 1.17.
PortFolio
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Refracty
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Well done, I smell a release candidate for 1.20 with new features around the corner :)
Many small improvements but very useful.
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abstrax
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Refracty wrote:Well done, I smell a release candidate for 1.20 with new features around the corner :)
Many small improvements but very useful.
No, the plan is to release a stable 1.20 as soon as possible. After that, there will be new (unstable) 1.21 RC with new stuff. There is still some work to be done though.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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glimpse
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great! cheered me up this rainy morning as I always start smiling wider when I see an update =DDD..thanks! usefull for tweeks.
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pixelrush
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What driver is now too old?
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
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abstrax
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pixelrush wrote:What driver is now too old?
Every CUDA driver with a version < 4.2. It hasn't changed with this release and it wasn't changed for a long time.

We just found a problem, where Octane was actually rendering with older drivers, but the device panel for example didn't display the devices them and there could be other potential issues. So we decided to make Octane not work at all with old CUDA drivers.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
cfrank78
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Improved UV mapping of material ball
What exactly do you mean by that? I searched in the manual, but there is nothing written about it. I also can not find any UV mapping controls in the material editor node or at the ball itself. Could you please explain?

Kind regards Chris!
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Jaberwocky
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Thanks Abstrax
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
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bicket
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cfrank78 wrote:
Improved UV mapping of material ball
What exactly do you mean by that? I searched in the manual, but there is nothing written about it. I also can not find any UV mapping controls in the material editor node or at the ball itself. Could you please explain?

Kind regards Chris!
UV MAP of the material sample (the sphere used to preview materials) has change. That's all
PortFolio
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cfrank78
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UV MAP of the material sample (the sphere used to preview materials) has change. That's all
Thank you :-(((((((((((

1 shhort but very happy second i hoped the Team had listened to what useres here beged for years! A Dream had come true - for 1 litte second :-((((

Chris!
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