the version is in the name of the image 1.14 1.15 1.16 1.17.abstrax wrote:Which version was used for the last 3 images?bicket wrote:Pretty good work !
Octane will finally become useful
If only Karba could break his leg, he'll be back sooner![]()
OctaneRender™ Standalone 1.17
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Well done, I smell a release candidate for 1.20 with new features around the corner 
Many small improvements but very useful.

Many small improvements but very useful.
No, the plan is to release a stable 1.20 as soon as possible. After that, there will be new (unstable) 1.21 RC with new stuff. There is still some work to be done though.Refracty wrote:Well done, I smell a release candidate for 1.20 with new features around the corner
Many small improvements but very useful.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
great! cheered me up this rainy morning as I always start smiling wider when I see an update =DDD..thanks! usefull for tweeks.
Every CUDA driver with a version < 4.2. It hasn't changed with this release and it wasn't changed for a long time.pixelrush wrote:What driver is now too old?
We just found a problem, where Octane was actually rendering with older drivers, but the device panel for example didn't display the devices them and there could be other potential issues. So we decided to make Octane not work at all with old CUDA drivers.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
What exactly do you mean by that? I searched in the manual, but there is nothing written about it. I also can not find any UV mapping controls in the material editor node or at the ball itself. Could you please explain?Improved UV mapping of material ball
Kind regards Chris!
- Jaberwocky
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Thanks Abstrax
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UV MAP of the material sample (the sphere used to preview materials) has change. That's allcfrank78 wrote:What exactly do you mean by that? I searched in the manual, but there is nothing written about it. I also can not find any UV mapping controls in the material editor node or at the ball itself. Could you please explain?Improved UV mapping of material ball
Kind regards Chris!
Thank youUV MAP of the material sample (the sphere used to preview materials) has change. That's all

1 shhort but very happy second i hoped the Team had listened to what useres here beged for years! A Dream had come true - for 1 litte second

Chris!