Even after turning on that switch, there were a few frames (of the rest) which were unfit.t_3 wrote: regarding 2: yes - it is that switch.
frame 151 and 163 (so in the middle).t_3 wrote: regarding 3: was it one of the earlier frames, or one of the last frames that showed the firefly?
log file is now out of queue (will look immediately next time).t_3 wrote: regarding 1: how long was rendering going on until reaching 332? did you have any animation before, that rendered close to that frame count? a crash of this sort looks a bit like something system or at least memory related. animations cause some stress not only for the gpu, but cpu/system memory also (because of repeated geometry building... can you pls give me some additional specs (cpu/ram/psu, scene size - triangles/vram, render time/frame, ...). also if you still have the log file from this try it might help; any message from the engine that might appear in the message window ("system" tab) will also get written to the studio log file. what might also reveal something is to watch the memory utilization in the taskmanager - if it constantly grows, there might be a memory leak somewhere. btw, did you watch gpu temps?
I rendered this sequence many times - never a gpu issue (i also have temp throttle). [420x540, gtx670+gt640(unchecked) reported 1:40:00 for total sequence, 756mb used of 3622 mb (total 4096) available. 17/144, 9/68, 0/10, 1/10 of textures. daz geo: 4, daz mat: 41, textures used: 53, unique textures: 48, oct mesh: 1, oct mat: 222, oct text used: 58, unique textures: 57. nvidia v320.18
I also noticed that some frames really didn't finish (jacket fit to head instead of body in one frame - really weird visual).
thanks,
jim