ok what type ligting are you are you using as well?
see i can make same settings? as have all these models on my hard drive
Lips
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I am using the skydome from Terradome as a light texture and 1 Light emitter pointing at the models chest, here is what lips look like with the settings posted earlier, in fact i set the roughness to 0 and lowered bump to .08
http://erotic3dx.com/set/misc/lip3.png
the model is Yly / Alfaseed with natural make up and the non SSS skin used in the poser setting.
The skin texture is the
SUPERSPEC 2.5 Selected SSS .poc
http://erotic3dx.com/set/misc/lip3.png
the model is Yly / Alfaseed with natural make up and the non SSS skin used in the poser setting.
The skin texture is the
SUPERSPEC 2.5 Selected SSS .poc
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Win 7 64bit, Titan 6 Gig and GTX770 4Gig, Intel 3.75GHZ, 24Gig RAM, Poser 2014 patched
Win 7 64bit, Titan 6 Gig and GTX770 4Gig, Intel 3.75GHZ, 24Gig RAM, Poser 2014 patched
Lips should be the same as the other skin materials, except reduce roughness, increase bump, and then adjust the amount shine from the "specular" pin RGBspectrum color (ie. brighten and dim that color to adjust the amount of shine.
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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pin RGBspectrum color (ie. brighten and dim that color to adjust the amount of shine.
Do you mean change the colour if the colour is black to start with you move up the colour spectrum to different blacks until you hit White is that what you mean?
Do you mean change the colour if the colour is black to start with you move up the colour spectrum to different blacks until you hit White is that what you mean?
face_off wrote:Lips should be the same as the other skin materials, except reduce roughness, increase bump, and then adjust the amount shine from the "specular" pin RGBspectrum color (ie. brighten and dim that color to adjust the amount of shine.
W7 64 bit |I7-3970X | GTX 780 X2(6GB) GTX 780TI X2 | 64 GB DDR3 RAM
Real Skin & real hair for Poser / DAZ Studio OctaneRender/iray - coming soon
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The color won't be black - it will be something like RGB 6/8/10 (cant remeber the exact numbers now). So if you want BRIGHTER lips, increase that color to something like 20/20/20 (that might be too high).Do you mean change the colour if the colour is black to start with you move up the colour spectrum to different blacks until you hit White is that what you mean?
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im not sure what you mean, "adjust the amount shine from the "specular" pin RGBspectrum color"
I have the lips set up as a material mix and the only place i see secp value is material 2 Glossy and its a float texture set to 1 (max) now.
Material 1 is diffuse with no Spec settings in that section.
Should I be adjusting the spec float texture # or perhaps change that to RGB?
Ive moved bump form 1 - .05 with out much change to the shine on the lips. Roughness is .0001
thanks
I have the lips set up as a material mix and the only place i see secp value is material 2 Glossy and its a float texture set to 1 (max) now.
Material 1 is diffuse with no Spec settings in that section.
Should I be adjusting the spec float texture # or perhaps change that to RGB?
Ive moved bump form 1 - .05 with out much change to the shine on the lips. Roughness is .0001
thanks
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Win 7 64bit, Titan 6 Gig and GTX770 4Gig, Intel 3.75GHZ, 24Gig RAM, Poser 2014 patched
Win 7 64bit, Titan 6 Gig and GTX770 4Gig, Intel 3.75GHZ, 24Gig RAM, Poser 2014 patched
Yes, I'm never quite sure if I'm changing the right settings and it's a lot of trial and error with octane, but I just feel it's probably lack of knowledge where everything is in the right place and it's
To 2.30 a.m. here in the UK at the moment and it really should have gone to bed quite a few hours ago.
Anyway, I'll pick this up tomorrow at some point and see if we can get to the bottom of this.

To 2.30 a.m. here in the UK at the moment and it really should have gone to bed quite a few hours ago.
Anyway, I'll pick this up tomorrow at some point and see if we can get to the bottom of this.

W7 64 bit |I7-3970X | GTX 780 X2(6GB) GTX 780TI X2 | 64 GB DDR3 RAM
Real Skin & real hair for Poser / DAZ Studio OctaneRender/iray - coming soon
Real Skin & real hair for Poser / DAZ Studio OctaneRender/iray - coming soon
Chopper has the right node selected. Try 100/100/100 = that should be MUCH brighter!
bpzen, if you have a version small roughness (0.0001), then even bump 0.05 might be too much - depends on the bump map. Also, if oyu have a material mix, I assume it's the diffuse/glossy SSS shader, in which case you increase the glossy specular value. If that slider is '1' then that doesn't sound right. A screenshot of your material would help us help you.
Paul
bpzen, if you have a version small roughness (0.0001), then even bump 0.05 might be too much - depends on the bump map. Also, if oyu have a material mix, I assume it's the diffuse/glossy SSS shader, in which case you increase the glossy specular value. If that slider is '1' then that doesn't sound right. A screenshot of your material would help us help you.
Paul
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thanks Paul here is my current settings, i have been playing around with bump, roughness, spec all day with no luck on the glossy look.
I am sure its my inexperience but any suggestions, and yes the spec value max is 1 on this set up
http://erotic3dx.com/set/misc/lips4.png
I am sure its my inexperience but any suggestions, and yes the spec value max is 1 on this set up
http://erotic3dx.com/set/misc/lips4.png
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Win 7 64bit, Titan 6 Gig and GTX770 4Gig, Intel 3.75GHZ, 24Gig RAM, Poser 2014 patched
Win 7 64bit, Titan 6 Gig and GTX770 4Gig, Intel 3.75GHZ, 24Gig RAM, Poser 2014 patched
This is a bit over the top (and has a terrible lip bump map), but you get the idea. You can either use "index" < 1 for the "old" specular value system (ie, very very small amounts of specular) or > 1 for the "new" specular - search these forums for more info.
Regarding your shader - you've got the material mix amount to 0.904, which means 90.4% of the shader is coming from "texture1" which is diffuse and has no glossiness. So that will be killing any glossy.
IMO you would be way better off with the standard skin shader that the plugin gives you rather than an SSS shader with a material mix. The standard shader gives you 98% as good of a render, and is so much easier to control whilst you are learning the Octane node system.
Paul
Regarding your shader - you've got the material mix amount to 0.904, which means 90.4% of the shader is coming from "texture1" which is diffuse and has no glossiness. So that will be killing any glossy.
IMO you would be way better off with the standard skin shader that the plugin gives you rather than an SSS shader with a material mix. The standard shader gives you 98% as good of a render, and is so much easier to control whilst you are learning the Octane node system.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question