TEST DRIVE Abu Dhabi - STORY BOARD Sequence 3 complete
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Roubal, does we necessarily need more RAM to use VRAM ?
What are you simulating wit hfire and fluid Roubal? Something to show us? 

PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
looks awesome!!
is the dust also rendered with Octane?
is the dust also rendered with Octane?
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
No, the dust is blended in post pro.
Is that a bump map on the dunes to get that dunes effect? and which kernal do you render with?
Regards
Nehale
Windows 10 x64 | 2x GTX680 | i7 990X | 24GB
Cinema 4D R17 Studio + 3Ds Max 2017
OctaneRender™ for Cinema 4D 3.01 + OctaneRender® for 3ds max® v3.14
Nehale
Windows 10 x64 | 2x GTX680 | i7 990X | 24GB
Cinema 4D R17 Studio + 3Ds Max 2017
OctaneRender™ for Cinema 4D 3.01 + OctaneRender® for 3ds max® v3.14
Hi !nehale wrote:Is that a bump map on the dunes to get that dunes effect? and which kernal do you render with?
The dunes are modelised.
Kernel : pathtracing.
Always. If not, reflections on headlights are bad.
Are you already rendering the first parts of the story while completing the last plate of the story board?
ETA is May!? Can't wait.
ETA is May!? Can't wait.
so you render the entire scene inside of Octane? and was the imported scene an OBJ? or a native Octane extension? what about the lighting?niuq.cam wrote:I use Craft Animation Studio. Only available with the r11.5 version.xtrm3d wrote:really cool stuff
where do you animate.. and how do you bring it into octane if i may ask ?
Then exporting the animation tracks in the r13 version.
At the end, using the cinema4d exporter in animation mode.
That's it !![]()
Niuq
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
@mbetke : unfortunately not, because I currently can't afford the machine I would need ! A friend of mine is a fire investigator, and could bring me some work if I could do fast realistic fire and smoke simulations. Unfortunately, I have not enough computing power under my hand for such work.What are you simulating wit hfire and fluid Roubal? Something to show us?
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Niuq, I hope the new Cinema-Plug In will make your production faster.