Octane Sketchup Exporter 1_00-03
The best (known to me) method to speed up exporting process is to avoid exporting twice or more already finished elements. I do it with a use of components and instancing and the plugin described in previous posts. Once any of my components is done I export it as an obj only once. Different parts (objs) of a project are assembled in Octane with a use of "Geometry Group" to which I connect different components/objs. Hope it helps.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Hello Tig!
Big thanks for your exporter
I Have problem with export
this problems is a unit system
if i exporting from sketchup in mm into octane ( mm) i didn't see anythyng
but if i export in mm and choose in octane (meters) work ok
may you fix this problem ?
Big thanks for your exporter
I Have problem with export
this problems is a unit system
if i exporting from sketchup in mm into octane ( mm) i didn't see anythyng
but if i export in mm and choose in octane (meters) work ok
may you fix this problem ?
http://www.picfad.com
Core i7 2600k @4.2 Ghz | Asus Maxiumus V Extream | 3 x GTX 590 watercooled| Crucial Ballistic Sport 32gb | Crucial m4 64gb | Seasonic Gold 1250 | Octane render| Skethcup Pro 2013 | Blender 2.68
Core i7 2600k @4.2 Ghz | Asus Maxiumus V Extream | 3 x GTX 590 watercooled| Crucial Ballistic Sport 32gb | Crucial m4 64gb | Seasonic Gold 1250 | Octane render| Skethcup Pro 2013 | Blender 2.68
@Force44
This is NOT a real problem.
You are simply NOT following the instructions.
It IS explained in the Help doc, and Octane also recommend always using 'meters'...
It doesn't matter what units you are using in your SKP model: the Exporter ALWAYS makes equivalent dimensions in the OBJ file using 'meters' anyway.
Actually the SKP data is actually always stored as 'inches' irrespective of the displayed units !
Therefore you must have your Octane OBJ import Preferences set to use 'meters' too - that is ALWAYS the units format of the Exported OBJ file.
If you set your preferences to any other unit, then the imported objects will either be tiny, or probably 'non-existent' [when two points are so close together that they get regarded as coincident by the Octane importer]...
This is NOT a real problem.

You are simply NOT following the instructions.
It IS explained in the Help doc, and Octane also recommend always using 'meters'...
It doesn't matter what units you are using in your SKP model: the Exporter ALWAYS makes equivalent dimensions in the OBJ file using 'meters' anyway.
Actually the SKP data is actually always stored as 'inches' irrespective of the displayed units !
Therefore you must have your Octane OBJ import Preferences set to use 'meters' too - that is ALWAYS the units format of the Exported OBJ file.
If you set your preferences to any other unit, then the imported objects will either be tiny, or probably 'non-existent' [when two points are so close together that they get regarded as coincident by the Octane importer]...
TIG
ok , thanks
The light work correct in octane ?
The light work correct in octane ?
http://www.picfad.com
Core i7 2600k @4.2 Ghz | Asus Maxiumus V Extream | 3 x GTX 590 watercooled| Crucial Ballistic Sport 32gb | Crucial m4 64gb | Seasonic Gold 1250 | Octane render| Skethcup Pro 2013 | Blender 2.68
Core i7 2600k @4.2 Ghz | Asus Maxiumus V Extream | 3 x GTX 590 watercooled| Crucial Ballistic Sport 32gb | Crucial m4 64gb | Seasonic Gold 1250 | Octane render| Skethcup Pro 2013 | Blender 2.68
i disagree with you tig
this image export with your exporter sketchup ( meters) and octane ( meters)
result

sketchup export ( mm ) octane render ( mm)

and wу see if we export from sketchup native export the light work more correct then you exporter.
all setting in octane render are the same.
this image export with your exporter sketchup ( meters) and octane ( meters)
result

sketchup export ( mm ) octane render ( mm)

and wу see if we export from sketchup native export the light work more correct then you exporter.
all setting in octane render are the same.
http://www.picfad.com
Core i7 2600k @4.2 Ghz | Asus Maxiumus V Extream | 3 x GTX 590 watercooled| Crucial Ballistic Sport 32gb | Crucial m4 64gb | Seasonic Gold 1250 | Octane render| Skethcup Pro 2013 | Blender 2.68
Core i7 2600k @4.2 Ghz | Asus Maxiumus V Extream | 3 x GTX 590 watercooled| Crucial Ballistic Sport 32gb | Crucial m4 64gb | Seasonic Gold 1250 | Octane render| Skethcup Pro 2013 | Blender 2.68
I am the person who wrote the Exporter... so I can tell you that you CANNOT affect the dimensions used in the exported OBJ file.
They are ALWAYS in 'meters' - irrespective of your SKP's model-units, they are always 'meters' !
To confirm this use a simple 1m cube SKP with your model-units set to 'm' and export just the OBJ.
Then change your units to 'mm' and export another OBJ under another name.
Open both OBJ files in a plain-text editor and you will see everything is identical in both of them !!!
You can of course disregard the received wisdom of the ages... and NOT use the matching 'meters' in the Octane import OBJ options.
BUT the results might be unexpected.
If the exported OBJ file is in 'm' and you have 'mm' set in Octane, then dimensions are interpreted as 1/1000 - 1m == 1mm.
This might well 'sharpen' the render in the example you gave, BUT also it could well affect many other things... and even miss out smaller geometry in the render...
Why do this at all ??? I am at a loss to see why you want to do this ?????
They are ALWAYS in 'meters' - irrespective of your SKP's model-units, they are always 'meters' !
To confirm this use a simple 1m cube SKP with your model-units set to 'm' and export just the OBJ.
Then change your units to 'mm' and export another OBJ under another name.
Open both OBJ files in a plain-text editor and you will see everything is identical in both of them !!!
You can of course disregard the received wisdom of the ages... and NOT use the matching 'meters' in the Octane import OBJ options.
BUT the results might be unexpected.
If the exported OBJ file is in 'm' and you have 'mm' set in Octane, then dimensions are interpreted as 1/1000 - 1m == 1mm.
This might well 'sharpen' the render in the example you gave, BUT also it could well affect many other things... and even miss out smaller geometry in the render...
Why do this at all ??? I am at a loss to see why you want to do this ?????
TIG
HI TIG
Thanks for a great plugin again..
One request I would like to see in future versions of the exporter is a "cancel exporting process".
The reason is that from time to time i forget to triangular the surfaces before i export and what happen is that the exporter starts to create individual textures for every single surfaces of the model. What create thousands of texture files and it takes a very long time. So I would like to have the possibility to cancel the exporting process at any time.
Is this possible???
And is there any ways that we could prevent the exporter creating individual textures for all surfaces???
Claus S
Thanks for a great plugin again..
One request I would like to see in future versions of the exporter is a "cancel exporting process".
The reason is that from time to time i forget to triangular the surfaces before i export and what happen is that the exporter starts to create individual textures for every single surfaces of the model. What create thousands of texture files and it takes a very long time. So I would like to have the possibility to cancel the exporting process at any time.
Is this possible???
And is there any ways that we could prevent the exporter creating individual textures for all surfaces???
Claus S
Intel Core i7-3770K, 32GB RAM, NVIDIA GeForce GTX 680, WIN 7 64bit.
clausgs wrote:HI TIG
Thanks for a great plugin again..
One request I would like to see in future versions of the exporter is a "cancel exporting process".
The reason is that from time to time i forget to triangular the surfaces before i export and what happen is that the exporter starts to create individual textures for every single surfaces of the model. What create thousands of texture files and it takes a very long time. So I would like to have the possibility to cancel the exporting process at any time.
Is this possible???
And is there any ways that we could prevent the exporter creating individual textures for all surfaces???
Claus S
Claus, your remark is correct. What I usually do when I forget about triangulation is - I wait patiently until exporter finishes its job. Otherwise I'll loose unsaved work in SU.
TIG, is it possible to add just before exporting process eg. warning that some surfaces require triangulation to avoid splitted textures?
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
I don't understand your request.
The Exporter automatically triangulates every face-mesh as it writes the OBJ file.
So you should never need to pre-triangulate faces before exporting because it is done in the processing itself ??
Stopping a process once it starts is all but impossible in Sketchup/Ruby - killing the process itself kills the SKP and potentially looses work...
The Exporter automatically triangulates every face-mesh as it writes the OBJ file.
So you should never need to pre-triangulate faces before exporting because it is done in the processing itself ??
Stopping a process once it starts is all but impossible in Sketchup/Ruby - killing the process itself kills the SKP and potentially looses work...
TIG