Complex exterior in Octane

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ROUBAL
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Great work! The night shot is also my prefered, with the last one. Very well done !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
luxliber
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Joined: Tue Jan 01, 2013 5:44 pm

3D Software ?
Hardware ?
Image resolution ?
Rendertime ?
It`s viz in 3dsMax 2013 with Octane Plugin.
Also i was use Multiscatter for grass, plants and environment parts.

Hardware is GTX 670 4gb (The scene took in memory 2.3 gb approximately)

Image resolution 2500px on the long side.

And render time is one hour for daylight render using PT (1000 samples) and 7-8 hours for night render (16000 samples) in two stages.

First stage is external artificial lighting using Simple Environment mode (5 hours).
Second stage is internal artificial lighting and skylight lighting using PT (3 hours).
arc brains blog - http://blog.arcprojects.ru/
Alain
Licensed Customer
Posts: 270
Joined: Tue Jan 12, 2010 12:12 pm

Thanks for that information !

7- 8 hours is a LONG time for an image with this resolution !
V-Ray for example would definitily be faster (depending on the hardware).

Kind Regard
Alain
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX Titan 8GB, Blender 2.72b, Win 7 64 Bit
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aoktar
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i can produce a4 sized interior renders 10-60 min. you'll need to do some optimizations.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
luxliber
Licensed Customer
Posts: 12
Joined: Tue Jan 01, 2013 5:44 pm

It`s a debatable point. :D :D

I waited so many hours because scene has a lot of small light sources (~1000 internal and ~ 450 external). And they produce additional noise that disapears very long (It`s a big problem of Octane. All Iray light sources produce much less noise for example).

And one more thing is workflow for night scenes in Vray and Octane. Scene in Vray needs much more time for fine tuning before rendering pass and after rendering pass than similar scene in Octane (or we need to use high render settings that leads to long time wait).
arc brains blog - http://blog.arcprojects.ru/
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