OctaneRender® for 3ds max® v1.02[Test]
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- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
Thanks Karba
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Vanya wrote:Karba wrote:Vanya wrote:
Kabra, i did not find what it means 'rayepsilon'. Please explain what that means?
Core i5 76o @ 2.8o GHz | ZOTAC gtx58o AMP 1536Mb | MSI gtx46o 1o24Mb | Corsair ForceGT SSD12o | Gskill 16Gb RAM 16ooMHz
OctaneRender® for 3ds max®
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
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Karba thanks a lot! I have time to do an animation )))))))))))))))))
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Hi VanyaVanya wrote: But stendelon version does not use ~200mb right?
Because stendelon shows -/1536/1536.
Just plug 3ds =/ sorrowfully
The thing is when 3dsmax uses direct3D or Nitrous, the viewport allocates a the scene data, a big amout of memory to the display GPU's Vram.
Lets say If this is a detailed car model.. The model and textures already takes up 500-700MB in GPU.
When you render it, Octane render as well as other renderers like iray, They too allocate the memory model, frame buffer, texture in to the vram on top of the 3Dsmax viewport data in memory.
This is just the way it works.
What you can do is to change your 3Dsmax Graphics mode to Open GL. OpenGL does not allocate the memory with model and textures. So basicly you'll have much room in MB's to use in rendering.
You can always practice your gpu memory conditions with softwares like GPU-Z or GPU Temp.
Hope it helps
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windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
Thank you very much, I'll try.oguzbir wrote:Hi VanyaVanya wrote: But stendelon version does not use ~200mb right?
Because stendelon shows -/1536/1536.
Just plug 3ds =/ sorrowfully
The thing is when 3dsmax uses direct3D or Nitrous, the viewport allocates a the scene data, a big amout of memory to the display GPU's Vram.
Lets say If this is a detailed car model.. The model and textures already takes up 500-700MB in GPU.
When you render it, Octane render as well as other renderers like iray, They too allocate the memory model, frame buffer, texture in to the vram on top of the 3Dsmax viewport data in memory.
This is just the way it works.
What you can do is to change your 3Dsmax Graphics mode to Open GL. OpenGL does not allocate the memory with model and textures. So basicly you'll have much room in MB's to use in rendering.
You can always practice your gpu memory conditions with softwares like GPU-Z or GPU Temp.
Hope it helps
Core i5 76o @ 2.8o GHz | ZOTAC gtx58o AMP 1536Mb | MSI gtx46o 1o24Mb | Corsair ForceGT SSD12o | Gskill 16Gb RAM 16ooMHz
OctaneRender® for 3ds max®