
Great update and glad to see how quickly you responded, fixed the problem and sent out a release

^cfrank78 wrote:I just wanted to tell you guys that i played with the 1.02 now for 4 hours in a row.
I often do complain here and tell the team what is not ok with the program. What is missing and why some features i need so much, are still not implemented. i complain about that, because it is the truth and it is a part of my direct charakter. But.......this time
...this time........i do not complain. I am here to tell you, that everything works simply.....perfekt. unbelievable. you guys did not a good.......you guys did a fantastic job. Not only because you made this release so fast after 1.0.....because you listened to your customers and made a good product even better. THATS what i call customer support!
Give me now a good UV mapping for the textures and a better export/workflow option for rhino - and this produkt is nearly PERFECT.
Far beyond other render engines on the market!
Hey......you........Chief.......you can be proud of your Team! Spend them a few drinks. They have earned it!
Kind regards Chris!
Both releases work only on Fermi and Kepler right now. The next release should work on Teslas (GeForce series 2xx/3xx/8xxx) as well, although perhaps with one of the features cut out.reberts2 wrote:Both 1.01 and 1.02 do not recognize my GTX 260s.
I think the shadow catcher. The problem is that the code doesn't compile for GPUs with 1.x compute model anymore. We haven't tried to take that bit of code out yet, but I'm pretty sure that this is the culprit.reberts2 wrote:Ok, that's what i figured.
Thanks.
What feature would be missing?