OctaneRender™ Standalone v1.02 (obsolete)

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kavorka
Licensed Customer
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

Is there anything else we have to fix that will give us more of a speed increase as a "side effect"? j/k ;)

Great update and glad to see how quickly you responded, fixed the problem and sent out a release :)
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vinz
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Location: France

Perfect Thanks for the fast Update.
:D
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Jaberwocky
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Cheers Roeland
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cfrank78
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Joined: Sat Nov 17, 2012 11:44 pm

I just wanted to tell you guys that i played with the 1.02 now for 4 hours in a row.

I often do complain here and tell the team what is not ok with the program. What is missing and why some features i need so much, are still not implemented. i complain about that, because it is the truth and it is a part of my direct charakter. But.......this time

...this time........i do not complain. I am here to tell you, that everything works simply.....perfekt. unbelievable. you guys did not a good.......you guys did a fantastic job. Not only because you made this release so fast after 1.0.....because you listened to your customers and made a good product even better. THATS what i call customer support!

Give me now a good UV mapping for the textures and a better export/workflow option for rhino - and this produkt is nearly PERFECT.

Far beyond other render engines on the market!

Hey......you........Chief.......you can be proud of your Team! Spend them a few drinks. They have earned it!

Kind regards Chris!
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tglaja
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Location: Jakarta

cfrank78 wrote:I just wanted to tell you guys that i played with the 1.02 now for 4 hours in a row.

I often do complain here and tell the team what is not ok with the program. What is missing and why some features i need so much, are still not implemented. i complain about that, because it is the truth and it is a part of my direct charakter. But.......this time

...this time........i do not complain. I am here to tell you, that everything works simply.....perfekt. unbelievable. you guys did not a good.......you guys did a fantastic job. Not only because you made this release so fast after 1.0.....because you listened to your customers and made a good product even better. THATS what i call customer support!

Give me now a good UV mapping for the textures and a better export/workflow option for rhino - and this produkt is nearly PERFECT.

Far beyond other render engines on the market!

Hey......you........Chief.......you can be proud of your Team! Spend them a few drinks. They have earned it!

Kind regards Chris!
^
^
Makes me can't wait to play with Octane later tonight.
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reberts2
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Joined: Tue Feb 23, 2010 2:48 pm

Both 1.01 and 1.02 do not recognize my GTX 260s.
Win 7 64 | GTX260 x 2 | Core i7 860 | 4GB & OSX 10.6 | 8600M GT | Core 2 Duo | 4GB
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FrankPooleFloating
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I have been playing with 1.02 for much longer than 4 hours.. I tend to agree with pretty much everything cfrank said...

But please, gentlemen, please get background image in the next release if humanly possible. Make it part of the Imager (so that it does not interrupt current rendering processes). Make it something you can toggle on and off in real-time - so you can play peek-a-boo (real quick) with what you are trying to comp into - and switch back to (seeing) Octane Sky or HDRI. No problem if it must be exact pixel dimensions as main resolution. In other words - no need to program in a bunch of fancy stuff like scaling etc. Anyone here who needs this will likely be working at final res anyway.

And perhaps scatter node for instances... it is so time consuming to set up instances manually. Is this not a matter of making Min & Max fields for XYZ, Scale and HPB and coding random generator?

Thank you sooo much otoy. You (and soon Juanjo) are making so many of my dreams come true. You rock!

I almost forgot... shadow catcher functionality (which is absolutely essential to my work) is so flippin' kick-ass that I am damn near speechless!!...

:shock: :o :shock:
Last edited by FrankPooleFloating on Wed Dec 19, 2012 7:00 pm, edited 3 times in total.
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RayTracey
OctaneRender Team
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reberts2 wrote:Both 1.01 and 1.02 do not recognize my GTX 260s.
Both releases work only on Fermi and Kepler right now. The next release should work on Teslas (GeForce series 2xx/3xx/8xxx) as well, although perhaps with one of the features cut out.
reberts2
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Ok, that's what i figured.
Thanks.

What feature would be missing?
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abstrax
OctaneRender Team
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Location: Auckland, New Zealand

reberts2 wrote:Ok, that's what i figured.
Thanks.

What feature would be missing?
I think the shadow catcher. The problem is that the code doesn't compile for GPUs with 1.x compute model anymore. We haven't tried to take that bit of code out yet, but I'm pretty sure that this is the culprit.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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