Great update and glad to see how quickly you responded, fixed the problem and sent out a release
OctaneRender™ Standalone v1.02 (obsolete)
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Is there anything else we have to fix that will give us more of a speed increase as a "side effect"? j/k 
Great update and glad to see how quickly you responded, fixed the problem and sent out a release
Great update and glad to see how quickly you responded, fixed the problem and sent out a release
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
- Jaberwocky

- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
Cheers Roeland
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
I just wanted to tell you guys that i played with the 1.02 now for 4 hours in a row.
I often do complain here and tell the team what is not ok with the program. What is missing and why some features i need so much, are still not implemented. i complain about that, because it is the truth and it is a part of my direct charakter. But.......this time
...this time........i do not complain. I am here to tell you, that everything works simply.....perfekt. unbelievable. you guys did not a good.......you guys did a fantastic job. Not only because you made this release so fast after 1.0.....because you listened to your customers and made a good product even better. THATS what i call customer support!
Give me now a good UV mapping for the textures and a better export/workflow option for rhino - and this produkt is nearly PERFECT.
Far beyond other render engines on the market!
Hey......you........Chief.......you can be proud of your Team! Spend them a few drinks. They have earned it!
Kind regards Chris!
I often do complain here and tell the team what is not ok with the program. What is missing and why some features i need so much, are still not implemented. i complain about that, because it is the truth and it is a part of my direct charakter. But.......this time
...this time........i do not complain. I am here to tell you, that everything works simply.....perfekt. unbelievable. you guys did not a good.......you guys did a fantastic job. Not only because you made this release so fast after 1.0.....because you listened to your customers and made a good product even better. THATS what i call customer support!
Give me now a good UV mapping for the textures and a better export/workflow option for rhino - and this produkt is nearly PERFECT.
Far beyond other render engines on the market!
Hey......you........Chief.......you can be proud of your Team! Spend them a few drinks. They have earned it!
Kind regards Chris!
^cfrank78 wrote:I just wanted to tell you guys that i played with the 1.02 now for 4 hours in a row.
I often do complain here and tell the team what is not ok with the program. What is missing and why some features i need so much, are still not implemented. i complain about that, because it is the truth and it is a part of my direct charakter. But.......this time
...this time........i do not complain. I am here to tell you, that everything works simply.....perfekt. unbelievable. you guys did not a good.......you guys did a fantastic job. Not only because you made this release so fast after 1.0.....because you listened to your customers and made a good product even better. THATS what i call customer support!
Give me now a good UV mapping for the textures and a better export/workflow option for rhino - and this produkt is nearly PERFECT.
Far beyond other render engines on the market!
Hey......you........Chief.......you can be proud of your Team! Spend them a few drinks. They have earned it!
Kind regards Chris!
^
Makes me can't wait to play with Octane later tonight.
GTX 560 2GB, AMD FX 8350, 8GB RAM, Win7 x64
- FrankPooleFloating

- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
I have been playing with 1.02 for much longer than 4 hours.. I tend to agree with pretty much everything cfrank said...
But please, gentlemen, please get background image in the next release if humanly possible. Make it part of the Imager (so that it does not interrupt current rendering processes). Make it something you can toggle on and off in real-time - so you can play peek-a-boo (real quick) with what you are trying to comp into - and switch back to (seeing) Octane Sky or HDRI. No problem if it must be exact pixel dimensions as main resolution. In other words - no need to program in a bunch of fancy stuff like scaling etc. Anyone here who needs this will likely be working at final res anyway.
And perhaps scatter node for instances... it is so time consuming to set up instances manually. Is this not a matter of making Min & Max fields for XYZ, Scale and HPB and coding random generator?
Thank you sooo much otoy. You (and soon Juanjo) are making so many of my dreams come true. You rock!
I almost forgot... shadow catcher functionality (which is absolutely essential to my work) is so flippin' kick-ass that I am damn near speechless!!...

But please, gentlemen, please get background image in the next release if humanly possible. Make it part of the Imager (so that it does not interrupt current rendering processes). Make it something you can toggle on and off in real-time - so you can play peek-a-boo (real quick) with what you are trying to comp into - and switch back to (seeing) Octane Sky or HDRI. No problem if it must be exact pixel dimensions as main resolution. In other words - no need to program in a bunch of fancy stuff like scaling etc. Anyone here who needs this will likely be working at final res anyway.
And perhaps scatter node for instances... it is so time consuming to set up instances manually. Is this not a matter of making Min & Max fields for XYZ, Scale and HPB and coding random generator?
Thank you sooo much otoy. You (and soon Juanjo) are making so many of my dreams come true. You rock!
I almost forgot... shadow catcher functionality (which is absolutely essential to my work) is so flippin' kick-ass that I am damn near speechless!!...
Last edited by FrankPooleFloating on Wed Dec 19, 2012 7:00 pm, edited 3 times in total.
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
Both releases work only on Fermi and Kepler right now. The next release should work on Teslas (GeForce series 2xx/3xx/8xxx) as well, although perhaps with one of the features cut out.reberts2 wrote:Both 1.01 and 1.02 do not recognize my GTX 260s.
I think the shadow catcher. The problem is that the code doesn't compile for GPUs with 1.x compute model anymore. We haven't tried to take that bit of code out yet, but I'm pretty sure that this is the culprit.reberts2 wrote:Ok, that's what i figured.
Thanks.
What feature would be missing?
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
