Equirectangular? That would be fantastic, because then we can render our own HDRIs with ease.kavorka wrote:Are there other cameras planned/being developed? Like a spherical panorama camera (not sure what the actual name for it is)?
New feature : Orthographic camera
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Daniel wrote:Equirectangular? That would be fantastic, because then we can render our own HDRIs with ease.kavorka wrote:Are there other cameras planned/being developed? Like a spherical panorama camera (not sure what the actual name for it is)?
Making your own HDRIs would be awesome, but what I want to use it for is to make a scene, render the Equirectangular image and use another program that lets you wrap it around a sphere (like an environment map) and rotate a static camera around the scene. Giving you a much more dynamic view from a single render to show clients and give them an idea what it would "feel like" in the actual space.
Very useful for architects and anyone dealing with interior spaces.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
Pano2QTVR? I've used that before. You can still do this without a panoramic rendering camera, but it's more work. You need to have a 90 degree FOV and render a square image in every direction. Put them through a program like Hugin to stitch them into a 360 degree panorama, and then you can put it into the interactive QTVR program.kavorka wrote:Daniel wrote:Equirectangular? That would be fantastic, because then we can render our own HDRIs with ease.kavorka wrote:Are there other cameras planned/being developed? Like a spherical panorama camera (not sure what the actual name for it is)?
Making your own HDRIs would be awesome, but what I want to use it for is to make a scene, render the Equirectangular image and use another program that lets you wrap it around a sphere (like an environment map) and rotate a static camera around the scene. Giving you a much more dynamic view from a single render to show clients and give them an idea what it would "feel like" in the actual space.
Very useful for architects and anyone dealing with interior spaces.
Core i7 950 @3.07GHz | GTX 460 2GB | 12GB RAM | Window 7 x64
- archigrafix
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tested... absolutly top for archviz! thanx!!!
- theCreativeMind
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Cool Feature!
if there would be a surface picker, to set the orthographic camera perpendicular to the chosen surface. (Archicad has this function - quite handy!)
So in standalone, one can get elevation renderings quickly and simple way.
orthographic camera in combination with near clipping = create section cuts
Keep up the good work!
if there would be a surface picker, to set the orthographic camera perpendicular to the chosen surface. (Archicad has this function - quite handy!)
So in standalone, one can get elevation renderings quickly and simple way.
orthographic camera in combination with near clipping = create section cuts

Keep up the good work!
iMac 27" | OSX 10.8.2 | Nvidia GTX 680mx 2GB | Core [email protected] GHz | 32GB
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- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
there must be something that I missed
Where or how I can use this feature in the Max plugin? ....I think that I put the hands almost everywhere in the options but found nothing about the orthographic camera
Thanks and cheers, paolo

Where or how I can use this feature in the Max plugin? ....I think that I put the hands almost everywhere in the options but found nothing about the orthographic camera

Thanks and cheers, paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
- MaTtY631990
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You use 3dsmax standard camera option for now.
- paoloverona
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- Joined: Thu Mar 29, 2012 8:40 pm
thanks matty but still don't understand, in standard 3dsmax camera there is no option for correcting the view, i've tryed by adding to the camera the "camera correction" modifier, but it works only by rotating the viewMaTtY631990 wrote:You use 3dsmax standard camera option for now.
could you explain me better please?

thanks, Paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
- MaTtY631990
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- Joined: Thu Apr 08, 2010 8:38 pm
Not sure if this is supported properly. The result in renderer seems a offset quite a bit.