No. In camera animation mode textures are nod updated.Refracty wrote:I have a question regarding to the animation modes.
I have a scene that contains only camera and texture animation.
If I set the scene to Camera Animation only the textures are frozen.
I need to render this out quick - So any voxiling will make the goal to reach the deadline impossible.
Isn't it possible to to set the animation mode to "camera movement" and still have the animated texture updates possible?
That would be perfect.
OctaneRender® for Maya® v1.0 RC3c beta [OBSOLETE]
Moderator: JimStar
Do you think it is possible to embed this functionality in the near future to save render time?
Gtx 260'sjmfowler wrote:what cards are you using together?skywxp3d wrote:For some reason, since about 3 versions ago - I cannot use both GForce cards - I get this out of memory crash...
- Now it seems I'm crashing on just one card, and its a dead simple scene!
CUDA error 999 on device 0: An unknown internal error occurred. -> Failed to launch kernel (pmc)CUDA device 0: PMC failed
// Error: Octane: render failure, stopped //
Sky Kensok
Thank you Jim Star
Does this version supports the new flare and glare options?
Intel Core i7-2600 CPU @ 3.40GHz | RAM 16GB DDR3 | GeForce GTX 480 Core 405 MHz | Win7 64bit Jap