OctaneRender® for 3ds max® v1.0[Current]
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Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
Cheers Karba
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
СпасибоKarba wrote:Wait for a new releaseVanya wrote:White balance, bloom, glare ? How long do we have to wait ?Kabra please
ыыы
And thanks for the "curRent"
"curRent"

Core i5 76o @ 2.8o GHz | ZOTAC gtx58o AMP 1536Mb | MSI gtx46o 1o24Mb | Corsair ForceGT SSD12o | Gskill 16Gb RAM 16ooMHz
OctaneRender® for 3ds max®
The 3ds max plugin is not developed in isolation, it uses the major part of Octane Render standalone. And the work there isn't finished yet, which is why we haven't released it yet. We also try to sync plugin and standalone releases, to avoid situations where the plugin was released with a render core that was broken due to unfinished work.Vanya wrote:White balance, bloom, glare ? How long do we have to wait ?Kabra please
ыыы
And thanks for the "curRent"
-> Please wait. Maybe it makes it easier if we don't show any upcoming features anymore?

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
but "caustic blur" came the release of previously Standalone, isn't it ?abstrax wrote:The 3ds max plugin is not developed in isolation, it uses the major part of Octane Render standalone. And the work there isn't finished yet, which is why we haven't released it yet. We also try to sync plugin and standalone releases, to avoid situations where the plugin was released with a render core that was broken due to unfinished work.Vanya wrote:White balance, bloom, glare ? How long do we have to wait ?Kabra please
ыыы
And thanks for the "curRent"
-> Please wait. Maybe it makes it easier if we don't show any upcoming features anymore?
Cheers,
Marcus

ok i understood, good job you.. thanks
Core i5 76o @ 2.8o GHz | ZOTAC gtx58o AMP 1536Mb | MSI gtx46o 1o24Mb | Corsair ForceGT SSD12o | Gskill 16Gb RAM 16ooMHz
OctaneRender® for 3ds max®
- Elvissuperstar007
- Posts: 2514
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
nombetke wrote:UhOh. Version 1.0 - From now on we have to pay for upgrades! The good times are over.![]()
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
Karba
I think you may have left a debug screen in on the plugin...
See attached
Info showing on a few Classes I think...not that i'm an expert at such things.

I think you may have left a debug screen in on the plugin...
See attached
Info showing on a few Classes I think...not that i'm an expert at such things.

CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
Yes got the same little thing.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
LolJaberwocky wrote:Karba
I think you may have left a debug screen in on the plugin...
See attached
Info showing on a few Classes I think...not that i'm an expert at such things.

I hope this small button doesn't disturb too much.
I will fix "that".