Gamma Issue?

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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jcuratolo
Licensed Customer
Posts: 12
Joined: Wed Oct 10, 2012 6:38 pm

Karba wrote:
jcuratolo wrote: There is no environment map right now, just octane sun, octane camera, and sphere with liveDB mat. Everything else is as it was installed.
Your sphere looks overexposed. Try to reduce exposure.
Thank you for your attention to this. I changed the fstop to 8. The colors are still washed out no matter what gamma or exposure settings I use. Incidentally, standalone renders just fine (comparing the same mat). Any ideas?
Attachments
octane screen 3.jpg
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

jcuratolo wrote:
Thank you for your attention to this. I changed the fstop to 8. The colors are still washed out no matter what gamma or exposure settings I use. Incidentally, standalone renders just fine (comparing the same mat). Any ideas?
You can try to set response to linear
jcuratolo
Licensed Customer
Posts: 12
Joined: Wed Oct 10, 2012 6:38 pm

Karba wrote:
jcuratolo wrote:
Thank you for your attention to this. I changed the fstop to 8. The colors are still washed out no matter what gamma or exposure settings I use. Incidentally, standalone renders just fine (comparing the same mat). Any ideas?
You can try to set response to linear
Here it is set to linear
Attachments
octane screen 4.jpg
jcuratolo
Licensed Customer
Posts: 12
Joined: Wed Oct 10, 2012 6:38 pm

And then fstop adjustment with all else the same
Attachments
octane screen 5.jpg
jcuratolo
Licensed Customer
Posts: 12
Joined: Wed Oct 10, 2012 6:38 pm

Other possibilities?
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

jcuratolo wrote:Other possibilities?
What are you trying to get?
jcuratolo
Licensed Customer
Posts: 12
Joined: Wed Oct 10, 2012 6:38 pm

Karba wrote:
jcuratolo wrote:Other possibilities?
What are you trying to get?
Trying to get the mat to look right as well as the mat editor previews.
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

jcuratolo wrote:
Karba wrote:
jcuratolo wrote:Other possibilities?
What are you trying to get?
Trying to get the mat to look right as well as the mat editor previews.
You have to reproduce the same environment and lighting setup as it was for that material preview rendering.
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Plese read this topic.
http://render.otoy.com/forum/viewtopic.php?f=27&t=25324
May be that is your issue
jcuratolo
Licensed Customer
Posts: 12
Joined: Wed Oct 10, 2012 6:38 pm

Thank you, but I performed that procedure as well as reactivating my license prior to opening this thread.

Would you mind posting a screenshot like mine with the same setup and may for comparison (1st wood mat in live DB).
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