Octane bloom effect
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
Please add the bloom effect in RC3 3ds max
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
awesome!
Maya 2013 / W7 64bit / Intel i7 980 / 24GB / Gigabyte gtx 580 3GB + 2*EVGA gtx 680 4gb / MB Gigabyte X58A-UD3R / NZXT Phantom - white/black case
Maya 2013/W7 64bit/Intel i7 3820/16GB/ MB Gigabyte GA-X79-UD3 /4*EVGA gtx 680 4gb/SSD 6Gb.s /CM HAF X case
Maya 2013/W7 64bit/Intel i7 3820/16GB/ MB Gigabyte GA-X79-UD3 /4*EVGA gtx 680 4gb/SSD 6Gb.s /CM HAF X case
finally thanks! 

Intel Core i7 920 @ 2.67GHz, 6.00 GB, 896 MBGeForce GTX 260 (x2), Windows
RIBS_stairs
http://www.refractivesoftware.com/forum ... =5&t=17973
RIBS_stairs
http://www.refractivesoftware.com/forum ... =5&t=17973
Pretty cool, major improvement in quality in overbright areas
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
nice, looking forward to this
Win 11 64GB | NVIDIA RTX3060 12GB
- LudovicRouy
- Posts: 216
- Joined: Sat Apr 03, 2010 5:05 pm
- Location: FRANCE
- Contact:


Is this a post-production effect, ie. can be tweaked when rendering is stopped / finished, or needs a render restart? If its an integral part of rendering, can it be disabled for the times you don't need it (and thus probably save render time)?
Looks nice, but I hope Octane is not going to become bloated with post-production effects that cant be toggled off, and thus loose it's main advantage - render speed.
Looks nice, but I hope Octane is not going to become bloated with post-production effects that cant be toggled off, and thus loose it's main advantage - render speed.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
It's part of the tonemapping and can be tweaked anytime, i.e. also while rendering is stopped (similar to changing exposure/saturation/gamma/vignette...). It will slow down the tone-mapping which is executed every viewport refresh (5 second interval), but can be turned off while rendering and turned on at the end. On the other hand it's still fast enough that I expect people not to bother switching it off.matej wrote:Is this a post-production effect, ie. can be tweaked when rendering is stopped / finished, or needs a render restart? If its an integral part of rendering, can it be disabled for the times you don't need it (and thus probably save render time)?
Looks nice, but I hope Octane is not going to become bloated with post-production effects that cant be toggled off, and thus loose it's main advantage - render speed.
Please keep in mind though that this is just a preview and there is still quite a bit of work to be done.
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Thanks Marcus, sounds great. The usual workflow will probably be to apply bloom when rendering is finished, so its handy that it can be turned on / off.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net