Little toy train
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- SurfingAlien
- Posts: 355
- Joined: Thu Jan 21, 2010 12:05 am
- Location: Italy
very nice render and clean design!
MacBookPro unibody 2x2.4GHz | 4Gb | 9400M+9600GT 256Mb | OSX 10.6.8
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
very nice, but i'd add some closeups and such and make it a little bit longer.
awesome work.
also, some experiments with the wood (diffuse, specular, bump would be cool).
when doing colseups, you really want the wood to look very very good, even painted wood should still have the same wood nerves/grain bump (+ extra bumps from the dried paint) on it)
for that train and track, try a glossy material with:
diffuse map wood_diffuse.jpg: wood_diffuse.jpg
specular map: 'scale' texture node: 'floatimage' texture wood_disp.jpg (enable 'negative' to negate it) and a 'floatexture' making it small, eg 0.1 giving it a low power
bump: same as above but with an additional scale to scale it down even more, and negate it back to non-negative again.
like this:
the 2 image textures are attached.
Radiance
awesome work.
also, some experiments with the wood (diffuse, specular, bump would be cool).
when doing colseups, you really want the wood to look very very good, even painted wood should still have the same wood nerves/grain bump (+ extra bumps from the dried paint) on it)
for that train and track, try a glossy material with:
diffuse map wood_diffuse.jpg: wood_diffuse.jpg
specular map: 'scale' texture node: 'floatimage' texture wood_disp.jpg (enable 'negative' to negate it) and a 'floatexture' making it small, eg 0.1 giving it a low power
bump: same as above but with an additional scale to scale it down even more, and negate it back to non-negative again.
like this:
the 2 image textures are attached.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
I thought the same thingjohn wrote:That's great!
The noise doesn't bother me, but with the smooth camera motion it doesn't evoke a consumer camcorder either.I kept the reasonable level of noise to make it look like it could have been actually recorded with a consumer camcorder.
You should try to make the camera shaking a bit Like if it was recorded by a kid for example with some focus movement (zoom/unzoom) as well
Win7 x64 - I7 920@4Ghz - 6Go DDR3 - GTX470
I actually think the smooth camera movements are great. It's just a question of whether you want to evoke the consumer camcorder and suggest an amateur videographer. Personally, I would leave the motion intact and possibly make a less grainy render. Maybe, make a second "hand held" animation with more grain. In any case, it's awesome!Post Re: Little toy train
john wrote:
That's great!
Quote:
I kept the reasonable level of noise to make it look like it could have been actually recorded with a consumer camcorder.
The noise doesn't bother me, but with the smooth camera motion it doesn't evoke a consumer camcorder either.
I thought the same thing
You should try to make the camera shaking a bit Like if it was recorded by a kid for example with some focus movement (zoom/unzoom) as well
Windows 8.1 64, 32GB, i7-4770K, MSI GTX 770 4GB