octane for max instancing test

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
tchoa
Licensed Customer
Posts: 189
Joined: Thu Jul 01, 2010 12:33 pm
Location: Montpellier

Great shot!
Win XP x64 | Q6600 2.40GHz | 8Go | GTX470 1.28Go // Win 7 x64 | I7 Q740 1.73Ghz | 6Go | GTX460m 1.5Go
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

jan kudelasek wrote:Hi Octaners,

here is my first test of instancing.
rendering time 2,5 h.
:o :shock:
Does it work stable?
RayTracey
OctaneRender Team
Posts: 377
Joined: Sat Jan 16, 2010 10:58 pm
Location: Auckland, New Zealand
Contact:

Beautiful!!

More please :D
Pancir
Licensed Customer
Posts: 38
Joined: Fri Sep 23, 2011 2:16 pm

How the plugin was planted vegetation?
GTX 480
User avatar
jan kudelasek
Licensed Customer
Posts: 189
Joined: Thu May 13, 2010 3:25 pm
Contact:

Thank you guys, but it was done very quickly, there is a lot of mistakes. Whole miracle is in Octane ;)

At first, big thanks for a dream come true!!

I used 480 and 580, scene filled 0,6 G.
I used 3 models of trees, 2 x bunches of grass (really hipoly, cheaper grass edition called REALGRASS, http://exorbit-art.de/shop/real-ground-plants-v1/ ),
6 x bushes, 2x small plants.

It seemed to be very stable and usefull. Whole scene was painted by grafit modeling tool in 3dsmax. I had to do only one very important think - SET DIPLAY AS BOX for every instances in OBJECT PROPERTIES.

I had problem only with colorcorrection i posted it in plugin discussion section.

All the best
Jan
W7 / Quad Core Xeon E5405 / 24G / Asus ENGTX 480, 580 / http://www.allcity.cz / https://www.facebook.com/pages/Allcity/ ... e=bookmark
User avatar
mbetke
Licensed Customer
Posts: 1293
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
Contact:

For get good performance with your painting a proxy support would be really great. I hope to see it in the future. :)
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
User avatar
evo
Licensed Customer
Posts: 128
Joined: Sun Apr 25, 2010 1:23 am

very nice, too bad for the tree leaves that miss some cutout opacity map!

Question: did you just paint the the object as instance in 3ds max and export them to octane?
Intel Core i7 920 @ 2.67GHz, 6.00 GB, 896 MBGeForce GTX 260 (x2), Windows

RIBS_stairs
http://www.refractivesoftware.com/forum ... =5&t=17973
User avatar
gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

I wrote to iToo to add support for Octane instances.
I think they need instructions on how to implement it.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
User avatar
justix
Licensed Customer
Posts: 585
Joined: Sat Feb 27, 2010 8:01 pm

jan kudelasek wrote:Thank you guys, but it was done very quickly, there is a lot of mistakes. Whole miracle is in Octane ;)

At first, big thanks for a dream come true!!

I used 480 and 580, scene filled 0,6 G.
I used 3 models of trees, 2 x bunches of grass (really hipoly, cheaper grass edition called REALGRASS, http://exorbit-art.de/shop/real-ground-plants-v1/ ),
6 x bushes, 2x small plants.

It seemed to be very stable and usefull. Whole scene was painted by grafit modeling tool in 3dsmax. I had to do only one very important think - SET DIPLAY AS BOX for every instances in OBJECT PROPERTIES.

I had problem only with colorcorrection i posted it in plugin discussion section.

All the best
Jan
is this made with 3dmax plugin? if so i guess you did not used any scatter of instance plug? just used the octane command? it looks so good...
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
User avatar
acc24ex
Licensed Customer
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
Contact:

OK, now a small tutorial on how to set up grass would be quite usefull right now, I'll give you icecream if you write one
sweet mother of vegetation beauty, come to us

edit: just figured out the basics with graphite tools object paint - cool, I didn't really use it for anything before
even cooler thing, you can preview it as you paint over the grass or whatever, this a lot more fun :)
Post Reply

Return to “M is for Metaverse Gallery”