
the Blue Beast
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- enricocerica
- Posts: 1012
- Joined: Wed Nov 25, 2009 7:32 pm
- Contact:
Yes, cool ! And yes an animation please 

Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
Hey guys, thanks! Yeah, I can't wait to really start animating ... so far I've only done basic motions, to get semi-realistic movement from the Cloth and Smoke simulations. The rig and mesh still need a few tweaks to be animation-friendly (biggest thing is setting up proper foot roll).
Though, perhaps I'll have some animated tests to show soon, with improved clothing and some fire/smoke from Blender.
Speaking of which ... radiance, which scenario seems more likely to happen first - having volume rendering in Octane (that can read Blender-generated voxel data), or a way of having good camera matching between them, to allow compositing of the effects?
Though, perhaps I'll have some animated tests to show soon, with improved clothing and some fire/smoke from Blender.

Speaking of which ... radiance, which scenario seems more likely to happen first - having volume rendering in Octane (that can read Blender-generated voxel data), or a way of having good camera matching between them, to allow compositing of the effects?
Win XP-64 & Ubuntu 9.10-64 | GeForce GTX 285 | Quad 4GHz | 8GB