OctaneRender® for 3ds max® v1.0 beta 2.58f[obsolete]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Proupin
Licensed Customer
Posts: 735
Joined: Wed Mar 03, 2010 12:01 am
Location: Barcelona
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I'm not blindly buying this without a demo first... I still don't know what I'm getting! please do a demo soon
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
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acc24ex
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Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
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Proupin wrote:I'm not blindly buying this without a demo first... I still don't know what I'm getting! please do a demo soon
if you're using 3dmax I think you are going to like the fact you can change, update, rotate objects and uvw maps a lot faster than in the standalone plugin workflow, and of course you can do animation now, and use the 3dmax viewport navigation that works properly, also: save camera positions, and there's a couple of feature standalone doesn't have, the separate light objects, you can switch then on/off on a switch, and change geometry of the light to presets like sphere plane cube - and the material database is about 80% operational on the first implementation, so you can apply basic materials pretty quickly, and also there's the built in material converter, that converts more materials than vrays for instance ..
and some stuff not finished totally, but at least I got used to it so it doesn't bother me .. if they continue to develop it, it will get even better, and Karba tends to give more features with each implementation, and actually listens to users

.. no I do not work for octane or something, but I'm just doing some projects and I'm using the latest everything from octane, and works like 90% - 100% stable depends on your workflow (I mean 3dmax works 90% stable all the time anyway).. and I think it would be a good idea to invest into it now, so you can learn about all the details of the built in plugin, that was my first motivation for getting the octane standalone in the first place, and when you follow along as the plugin develops, you start to learn a lot more and get better results..
also, recently I worked on a design product contest (rendering mostly) that got a second award, so I am pretty happy with my setup (and that's why I'm motivated to write this :))
happy customer or a marketing scheme?

you're gonna spend it all on beer anyway, have big 3dmax 100euro beer (if you feel sick afterwards just lay off of it)
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Proupin
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Posts: 735
Joined: Wed Mar 03, 2010 12:01 am
Location: Barcelona
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Congratulations on your success accex, that's awesome... the asymmetrical couch?
I'm pretty sure the plugin is worth it, but I have too many questions; what I'm using now (Vray) is way too tight to give it up so easily without trying... even if the price is low, if it doesn't work for me I'll feel as decieved... I'm pretty sure a demo will be worked out, outsiders will pay more attention with it
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
gbambo
Licensed Customer
Posts: 68
Joined: Tue May 15, 2012 11:29 pm
Location: San Francisco, CA, USA

I assume this is not Kepler compatible? No worries, it does not address any specific problem areas that I am experiencing. But I am glad to hear texture count is now supported.
4-core 6gb | Win 7 x64 | nVidia GeForce GTX 670 4gb | 3ds Max Design 2013 | OctaneRender Plugin 1.0 Beta 2.58e Kepler build
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mbetke
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Posts: 1294
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
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What I never liked about Vray is the need of complicated setup. All the Irradiance maps, and other stuff to tweak and play with is gone with Octane4Max or Maxwell. You only tweak materials and thats it.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

@Karba

thank you for the new release.
Very useful the image aspect ratio feature.

Now I would like to see implemented another function: aspect ratio should work with resizing window.
The resize should be constrained to the aspect ratio value.

Regarding instances a guy of Otoy showed two images with instanced teapots and trees.
Before to release Octane for Max you prepared a video.
I hope to see soon a sneak peak of this new feature.

Regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
dawe
Licensed Customer
Posts: 178
Joined: Sun Nov 27, 2011 11:28 pm

Is it possible to get a status on hair rendeing? I found a way described here: http://www.refractivesoftware.com/forum ... 27&t=22070
But with the latest build, it dont work any more, but something is going on, as if it tries to convert hair or something. In the end nothing happens, not even render the object without hair as in earlier builds.

Daniel
paoloverona
Licensed Customer
Posts: 435
Joined: Thu Mar 29, 2012 8:40 pm

I like the improvements of the new release but this release doesn't work correct in my PC (drivers issue?).

when i launch the octane render viewport i must wait lot more time than the older releases, even if in the scene there are only few meshes...what could be? :shock:
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
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Elvissuperstar007
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Posts: 2513
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
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клипинг камеры работает в 3д мах версии октана? я вообще не понимаю как без него рендерить интерьеры ! не везде же хоромы )
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

paoloverona wrote:I like the improvements of the new release but this release doesn't work correct in my PC (drivers issue?).

when i launch the octane render viewport i must wait lot more time than the older releases, even if in the scene there are only few meshes...what could be? :shock:
Do you use GTX6xx?
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