First animation test with Blender 2.5

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livuxman
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This is a piece of animation I'm doing.
The rendering of this part have been about 20 hours. About 2.5 minutes between the export and load the scene, and 5.5 minutes doing render per frame.
Not finished, yet I have to change things, I even modified material in between.
[vimeo]http://www.vimeo.com/12344176[/vimeo]
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kubo
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it looks fantastic! nice job, this will be another one to follow
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Nichod
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Looks interesting. I'd like to see some more vines moving on the left and perhaps more contrast in the lighting.
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radiance
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very cool.
have you tried googling for a ram drive software for windows to make the OBJ export/import faster ?

Radiance
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livuxman
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kubo, thanks, I hope to do better

Nichod,the fact that little move is considering cutting export (export only thing that moves), although in the current state of octane can not be exploited, so as I decide to move it more. As for the lighting, the idea is to change it dynamically, but if I am not mistaken you can not change anything externally to the hdr illumination. I could also have used the sun, but still can not be combined with HDRI and still causes problems in the shadows with alpha.

radiance, I use linux and intensively the ramdisk to speed up various processes (like Firefox) and I can confirm you that in the export / import the bottleneck is the cpu. To accelerate only two things occur to me, to optimize both processes (or in parallel), or as I said earlier, reducing the amount of geometry exported exporting only what moves on every frame (and motionless at the start or when stop), but this needs to use several .obj or use another format. The next step would be to indicate the transformation. In any case I think the progress of octane is appropriate.

Cheers
LiVux 64bit | Geforce GTX260 Core 216 and GTX470 | i7 860 | 8Gb | Drivers 275.09.07 | Cuda 4.0.17
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radiance
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livuxman wrote:kubo, thanks, I hope to do better

Nichod,the fact that little move is considering cutting export (export only thing that moves), although in the current state of octane can not be exploited, so as I decide to move it more. As for the lighting, the idea is to change it dynamically, but if I am not mistaken you can not change anything externally to the hdr illumination. I could also have used the sun, but still can not be combined with HDRI and still causes problems in the shadows with alpha.

radiance, I use linux and intensively the ramdisk to speed up various processes (like Firefox) and I can confirm you that in the export / import the bottleneck is the cpu. To accelerate only two things occur to me, to optimize both processes (or in parallel), or as I said earlier, reducing the amount of geometry exported exporting only what moves on every frame (and motionless at the start or when stop), but this needs to use several .obj or use another format. The next step would be to indicate the transformation. In any case I think the progress of octane is appropriate.

Cheers
this will only be possible once we have support for instancing in beta3...

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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greg.thoman
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I was thinking about this the other day.... It would remove the export time if it was possible to export the next frame while Octane is rendering the current frame, the octane would begin rendering frame 2 and blender export frame 3.
Also, what are you using to export from 2.5?
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livuxman
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Joined: Thu Jan 28, 2010 5:58 pm
Location: Valencia

On that I use to export, I commented in a previous post.
As for parallelize, I'm thinking options, at least for the export.

Cheers
LiVux 64bit | Geforce GTX260 Core 216 and GTX470 | i7 860 | 8Gb | Drivers 275.09.07 | Cuda 4.0.17
livuxman
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Posts: 118
Joined: Thu Jan 28, 2010 5:58 pm
Location: Valencia

More frames rendered

[vimeo]http://www.vimeo.com/12373386[/vimeo]
LiVux 64bit | Geforce GTX260 Core 216 and GTX470 | i7 860 | 8Gb | Drivers 275.09.07 | Cuda 4.0.17
peterd
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Really impressive!!
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