This is a piece of animation I'm doing.
The rendering of this part have been about 20 hours. About 2.5 minutes between the export and load the scene, and 5.5 minutes doing render per frame.
Not finished, yet I have to change things, I even modified material in between.
[vimeo]http://www.vimeo.com/12344176[/vimeo]
First animation test with Blender 2.5
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
kubo, thanks, I hope to do better
Nichod,the fact that little move is considering cutting export (export only thing that moves), although in the current state of octane can not be exploited, so as I decide to move it more. As for the lighting, the idea is to change it dynamically, but if I am not mistaken you can not change anything externally to the hdr illumination. I could also have used the sun, but still can not be combined with HDRI and still causes problems in the shadows with alpha.
radiance, I use linux and intensively the ramdisk to speed up various processes (like Firefox) and I can confirm you that in the export / import the bottleneck is the cpu. To accelerate only two things occur to me, to optimize both processes (or in parallel), or as I said earlier, reducing the amount of geometry exported exporting only what moves on every frame (and motionless at the start or when stop), but this needs to use several .obj or use another format. The next step would be to indicate the transformation. In any case I think the progress of octane is appropriate.
Cheers
Nichod,the fact that little move is considering cutting export (export only thing that moves), although in the current state of octane can not be exploited, so as I decide to move it more. As for the lighting, the idea is to change it dynamically, but if I am not mistaken you can not change anything externally to the hdr illumination. I could also have used the sun, but still can not be combined with HDRI and still causes problems in the shadows with alpha.
radiance, I use linux and intensively the ramdisk to speed up various processes (like Firefox) and I can confirm you that in the export / import the bottleneck is the cpu. To accelerate only two things occur to me, to optimize both processes (or in parallel), or as I said earlier, reducing the amount of geometry exported exporting only what moves on every frame (and motionless at the start or when stop), but this needs to use several .obj or use another format. The next step would be to indicate the transformation. In any case I think the progress of octane is appropriate.
Cheers
LiVux 64bit | Geforce GTX260 Core 216 and GTX470 | i7 860 | 8Gb | Drivers 275.09.07 | Cuda 4.0.17
this will only be possible once we have support for instancing in beta3...livuxman wrote:kubo, thanks, I hope to do better
Nichod,the fact that little move is considering cutting export (export only thing that moves), although in the current state of octane can not be exploited, so as I decide to move it more. As for the lighting, the idea is to change it dynamically, but if I am not mistaken you can not change anything externally to the hdr illumination. I could also have used the sun, but still can not be combined with HDRI and still causes problems in the shadows with alpha.
radiance, I use linux and intensively the ramdisk to speed up various processes (like Firefox) and I can confirm you that in the export / import the bottleneck is the cpu. To accelerate only two things occur to me, to optimize both processes (or in parallel), or as I said earlier, reducing the amount of geometry exported exporting only what moves on every frame (and motionless at the start or when stop), but this needs to use several .obj or use another format. The next step would be to indicate the transformation. In any case I think the progress of octane is appropriate.
Cheers
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
- greg.thoman
- Posts: 132
- Joined: Thu Apr 08, 2010 7:59 pm
I was thinking about this the other day.... It would remove the export time if it was possible to export the next frame while Octane is rendering the current frame, the octane would begin rendering frame 2 and blender export frame 3.
Also, what are you using to export from 2.5?
Also, what are you using to export from 2.5?
AMD Phenom II X6 3.2 || 12 GB DDR3
GTX 480 1.5GB X 3 Liquid Cooled
RaidMax 1000W PSU || Corsair 850W PSU
MSI NF890-G65 Mainboard || Windows 7 64 Bit
GTX 480 1.5GB X 3 Liquid Cooled
RaidMax 1000W PSU || Corsair 850W PSU
MSI NF890-G65 Mainboard || Windows 7 64 Bit
On that I use to export, I commented in a previous post.
As for parallelize, I'm thinking options, at least for the export.
Cheers
As for parallelize, I'm thinking options, at least for the export.
Cheers
LiVux 64bit | Geforce GTX260 Core 216 and GTX470 | i7 860 | 8Gb | Drivers 275.09.07 | Cuda 4.0.17