Clarification sought - Octane Renderings

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
User avatar
glimpse
Licensed Customer
Posts: 3740
Joined: Wed Jan 26, 2011 2:17 pm
Contact:

PMahabir wrote:Sure thing, http://www.refractivesoftware.com/forum ... =5&t=21040

On a different note, I'm trying to utilize Octane for some basic product renderings and I am still struggling with getting the lighting correct. I'm providing environment lighting through HDRI..Any advice is much appreciated.
Try to play around with hdr, it's rotaiton & all the other parameters like gamma, intensity..in addition to camera effects. The environment in sudio shots is one of the most important thing, as it provides not only iluminaion, but reflections too.

Love octane for sudio renders as it's insanely fast for 'open scenes' (have played with this Joey Roth Speaker a bit earlier. It wasn't the most reflective surface (as i tend to go for matte materials) so i don't need to worry about reflections much, but while i got desired effect of lighting, I changed quite 'a few' hdrs =)

Tip is simple: tweek parameters You haven't mind to touch at all - these might bring some nice insights, just play around =) this is way more afordable then running any typical renderer (unless you have like rt GPU vertsion, though these ussually doesn't allow to use some functions..)
User avatar
mbetke
Licensed Customer
Posts: 1293
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
Contact:

Its definitly your max depth setting and vignette what causes your trouble a bit.

Play with camera settings a bit.

I did this product render also with octane: http://pure3d.de/en/layouts/p3d/proj/We ... r_Komp.jpg
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
enthewhite
Licensed Customer
Posts: 49
Joined: Sat Nov 05, 2011 4:51 pm

Hey nice render, mbetke. Did you just use turbulence bump map on a glossy material for the powder coat texture? It has taken me forever to hone in on a good setting for powder coat.
Win 7 65 | Geforce GTX580 | Hex 4.33GHz | 16GB
Post Reply

Return to “General Discussion”