Elisabeth, lost in desert
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
The system is not perfect, but my last system is rather flexible and a lot simpler than the first version. Just try the setup !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
I like it, nice model, althou I was expecting a dune-like worm to come out and eat car and driver! Just to be obnoxius, the sand texture is too tiled and you might need some dunes farther away to give more sense of never ending desert.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
Desert giant worms are aware that eating my main character is forbidden and dangerous !dune-like worm to come out and eat car and driver!

Yes ! I know that. It's why it is a WIP !the sand texture is too tiled and you might need some dunes farther away to give more sense of never ending desert.

The sand texture has been deformed by scaling. It is a simple texture not really suitable for sand, just used for the test. I will also add details to the car doors, and some dirt textures too.
I have also to find a fix to some animation bug before rendering something better.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Yeap, I know it's a wip (actually I know it cause you said so, otherwise it looks great and it could very well be finished) and only "complained" in a construtive way (in other words that's the only things they don't seem quite right yet, the rest looks perfect)
Althou I do think that a giant car eating worm would be fun... you can never have enough of those
Althou I do think that a giant car eating worm would be fun... you can never have enough of those

windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
kubo wrote: Althou I do think that a giant car eating worm would be fun... you can never have enough of those
kubo - thats what I call "pushing the boundaries"

i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
Hi, my computer has been rendering the whole night a 30 seconds sequence in 1280x720, but I fear that the giant worm is in Octane.
After a short trial I decided to render at 250spx, but once the actual rendering launched, I noticed that the Turntable animation started from frame 6.
Actually, files have been saved from frame 1, but weirdly the interface displayed 6. This said, many bad frames have been rendered, happening at random, instead of only odd frames in previous tests. The sequence is currently loading on vimeo, but it is not good.
[vimeo]http://www.vimeo.com/12333859[/vimeo]
http://vimeo.com/12333859
After a short trial I decided to render at 250spx, but once the actual rendering launched, I noticed that the Turntable animation started from frame 6.
Actually, files have been saved from frame 1, but weirdly the interface displayed 6. This said, many bad frames have been rendered, happening at random, instead of only odd frames in previous tests. The sequence is currently loading on vimeo, but it is not good.
[vimeo]http://www.vimeo.com/12333859[/vimeo]
http://vimeo.com/12333859
Last edited by ROUBAL on Sun Jun 06, 2010 10:59 am, edited 2 times in total.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
It looks much better, althou is true, there is a strange flickering, I guess the "bad" frames at work. I love it and the extra detail makes a difference, don't take me wrong but, the tyre tracks are too "sharp" and they should have some type of falloff in the distance, since she's on top of the car I guess she stoped and took some time, in that lapse the older tyre marks should be almost vanished thanks to the wind and movement of the sand grains. And in order to push it (like mlody47 likes
) how about some "flowing" sand grains to give a little ambience?

windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
Hi, You are right about the tires tracks. It is a trial. I have not been able to use my usual displacement method, because it requires a very subdivided ground mesh. Octane crashes when I import this detailed ground mesh, probably due to memory limit. I will try with only textures and Nor map, and maybe an other displacement method.
The current tracks are a simple very low poly mesh passing through the ground mesh. It looks fine seen from some angles, but is not good during the whole animation turn.
The current tracks are a simple very low poly mesh passing through the ground mesh. It looks fine seen from some angles, but is not good during the whole animation turn.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.