I don't really know if i really get what you mean...if you talk about the dof effect in some images it's produced bye the octane camera setting, in some other it's made in in Ps with the z-depth map extracted with the new deep channel kernel.sdwhitton wrote:how do you get things to be out of focus in the foreground rather than in the distance? not managed that yet personally..
RIBS_stairs
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
thanks you all guys, i'm glad that you like it.
Intel Core i7 920 @ 2.67GHz, 6.00 GB, 896 MBGeForce GTX 260 (x2), Windows
RIBS_stairs
http://www.refractivesoftware.com/forum ... =5&t=17973
RIBS_stairs
http://www.refractivesoftware.com/forum ... =5&t=17973
The ones where the immediate foreground is dof blurred..
What I find is if I play with the focus depth in Octane, then everything gets blurry...!
Were those ones done with lens blur in Ps or whatever..?
What I find is if I play with the focus depth in Octane, then everything gets blurry...!
Were those ones done with lens blur in Ps or whatever..?
workstation well past its sell-by-date, Vista 64 bit (!) with a pitiful amount of RAM, re-invigorated with a GX 590
3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
Or do I simply set my target where I want things to be in focus... thinking about it again
workstation well past its sell-by-date, Vista 64 bit (!) with a pitiful amount of RAM, re-invigorated with a GX 590
3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
The render is perfect and the design is amazing. Congratulations.
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
The brush scale on the stairs seems to be too big.
Other than that, excellent composition. Excellent renders.
Seeker
Other than that, excellent composition. Excellent renders.
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane




I don't know if you recive any notification about that, so here it is.
Sorry



Intel Core i7 920 @ 2.67GHz, 6.00 GB, 896 MBGeForce GTX 260 (x2), Windows
RIBS_stairs
http://www.refractivesoftware.com/forum ... =5&t=17973
RIBS_stairs
http://www.refractivesoftware.com/forum ... =5&t=17973
damn! i've miss the notification.
By the way, thank you mec. Your comment it's really appreciated.
By the way, thank you mec. Your comment it's really appreciated.
Intel Core i7 920 @ 2.67GHz, 6.00 GB, 896 MBGeForce GTX 260 (x2), Windows
RIBS_stairs
http://www.refractivesoftware.com/forum ... =5&t=17973
RIBS_stairs
http://www.refractivesoftware.com/forum ... =5&t=17973