PLEASE help... Octane for 3dsmax NOT same quality... :-( **

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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michaelkdaw
Licensed Customer
Posts: 14
Joined: Sun Feb 05, 2012 1:50 am

I have to admit I'm a bit confused.

To extend JimStar's example of using a door:
If I have my units (system and display) set to centimeters and model a door that is 200cm tall, will the octane plugin convert this to a model that is 200 meters tall, and thus generate unintended results? Or will it understand the units configuration in max and render the object as though it were 2 meters tall?
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Correct scene scale means, that size of a door should be about 2m, 200cm, 2000mm or so on, but not 200m, 20cm, or 200mm.
You can compare 2 pictures only if you have setup by the same way. The same materials, lights, camera position and other settings.
Path tracing can be used only for preview. For final render pmc is much better.
charlesp2
Licensed Customer
Posts: 41
Joined: Tue Jun 15, 2010 7:39 pm

Hello guys,

UPDATED: I was importing the kitchen scene at TINY resolution !!! When scaled correctly, DirectLight computes correctly. Here are the new results:

Image

And ... A scene of mine converted to DirectLight :

Image


.... DirectLight now working correctly! :D Yayy!! Sorry guys, for posting incorrectly scaled scenes before.
2x GTX780 3GB, 1 3930k @4.0, 3xAMD 1090T 6-core (for vray), 16GB RAM, Win7 64. + Octane (learning and hoping, lol)
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

bigger is better....;)
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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