Octane Render vs Luxrender

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
User avatar
Welti
Licensed Customer
Posts: 43
Joined: Mon Mar 12, 2012 4:39 pm
Location: Germany

i'd consider the scene above already a very simple light situation; maybe it's just the other way round? the more complex a scene, the more advantage for octane?
You are part of the Octane Render Team, you have to know it :D. Anyway, octane render is a great piece of software and i am looking forward to speed improvements and better blender integration :)
Core2Quad Q6600 | Gigabyte GTX470SOC | 7GB DDR2-667 RAM | 580W SuperFlower | Asus P5QLD Pro
User avatar
t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

Welti wrote:You are part of the Octane Render Team, you have to know it :D. Anyway, octane render is a great piece of software and i am looking forward to speed improvements and better blender integration :)
oh no 8-) common misunderstanding - only mod here and customer otherwise; and of course a little biased ;) (pretty unusual using an unbiased renderer, isn't it). the real guys (and girls!) have red usernames. and i'm also impatiently looking forward, seeing new updates having instancing, a gtx680-ready cuda build, fresnel node, bi-directional pathtracing, c4d integrated plugin, *adds another hundred things* :D
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
User avatar
Welti
Licensed Customer
Posts: 43
Joined: Mon Mar 12, 2012 4:39 pm
Location: Germany

Ok sorry that i missunderstood you. I hope those features will come soon, can't wait for it :D
Core2Quad Q6600 | Gigabyte GTX470SOC | 7GB DDR2-667 RAM | 580W SuperFlower | Asus P5QLD Pro
User avatar
MEC4D
Licensed Customer
Posts: 164
Joined: Tue Mar 06, 2012 7:14 am
Location: NYC , USA

Hi ...

I just read the post this morning and decided to make my own honest visual test
running the scene with the same time ( not at the same time )and see the quality and visual aspect ..
the speed do not matter in test like that , as you need to focus what you will get after the time and not how faster it render.
If someone claim that Octane is faster, it mean that it render more realistic in a shorter time that other software .
from your test the quality of Luxrender was horrible it could be not even compared . Don't get e wrong, it would be possible to generate
the right effect but I would have to change the camera response and parameters , I create my HDR Light maps the correct way so I am expecting the program response also correct to the Maps .. and not spending time correcting the render and guessing what would be the best setting .. that why Octane did the job exactly I was expected it will do.

I made simple test and run also small test in SLG ..( that render on the same speed as Octane but with minder good visual effect and response to the light , it also DO NOT accept 48 bit HDR light maps so I had to switch to 32 bit
well judge for your own eyes , I used the same light maps, the same material setting, and object,
the Kernel was set on 2 x better quality in Octane that Luxrender other way I would generate 14.000 s/px and not 7K
but I push the setting in octane to max for this HONEST visual test

speed not always mean the best .. it is like with the fast food , you know :twisted:

thanks for your time
Cath
Attachments
OCTANE vs LUXRENDER vs SLG
OCTANE vs LUXRENDER vs SLG
Post Reply

Return to “General Discussion”