What about Gamma 2.2?
So I try to work with Gamma 2.2 which is a very good thing in interior scene. Textures also set to gamma 2.2 but the problem is with diffuse color. For example: I set in palette the red color and in render a get a pink color (washed red).
This can be solved using simple red texture (10x10 pixels) and gamma set to 2.2 but its a lot more work.
Octan for architect
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there is no reverse gamma correction yet for RGB colours in octane.FamilyGuy wrote:What about Gamma 2.2?
So I try to work with Gamma 2.2 which is a very good thing in interior scene. Textures also set to gamma 2.2 but the problem is with diffuse color. For example: I set in palette the red color and in render a get a pink color (washed red).
This can be solved using simple red texture (10x10 pixels) and gamma set to 2.2 but its a lot more work.
It's on our short-term list.
Radiance
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