crashing during render animation
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did you babysit the render process? You may be getting this error due to energy save, screen savers, sleep mode or similar things. Probably not it, but just in case
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
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http://proupinworks.blogspot.com/
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
ram temperature....
cpu temperature....
gpu temperature....
cpu temperature....
gpu temperature....
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- tehfailsafe
- Posts: 229
- Joined: Sun Nov 07, 2010 9:27 pm
Yes, I've babysat it all and it was fine, I watched it crash on several occasions. No warning or anything, just blink max crash. No other programs affected, I render very often all night so I always have no windows updates, no antivirus kicking on, no screensaver and max energy settings.
Temps are never getting past 70c.
Random crashes are normal and I'm used to them, but the interesting thing I noticed about this one is that the rendered image during the crash is only saving 10% of the image to disk and leaving 90% blank but the visible 10% is cleaned to the correct number of samples, every time. That's what I find intriguing. It means the render is complete and it tries to save the image, and then must crash near instantly since it doesn't get to finish writing the image to disk.
but the project is over, I was able to restart the render several times to complete it. Now I'm just puzzled by why it happened.
Temps are never getting past 70c.
Random crashes are normal and I'm used to them, but the interesting thing I noticed about this one is that the rendered image during the crash is only saving 10% of the image to disk and leaving 90% blank but the visible 10% is cleaned to the correct number of samples, every time. That's what I find intriguing. It means the render is complete and it tries to save the image, and then must crash near instantly since it doesn't get to finish writing the image to disk.
but the project is over, I was able to restart the render several times to complete it. Now I'm just puzzled by why it happened.
windows 7 64 bit| GTX580 1.5Gb x2 | Intel 2600k @ 4.9 | 16gb ddr3 | 3ds max 2012
just a thought: from my experience random crashes are often (very often) hardware related. saving the image is imo done via the external (and 3rd party) freeimage library, so this is even not directly octane related. afaik it is a single threaded process thus might be cpu-hogging, and as it is disk related it might having problems with the disk and/or disk controller, disk driver, etc...tehfailsafe wrote:Random crashes are normal and I'm used to them, but the interesting thing I noticed about this one is that the rendered image during the crash is only saving 10% of the image to disk and leaving 90% blank but the visible 10% is cleaned to the correct number of samples, every time. That's what I find intriguing. It means the render is complete and it tries to save the image, and then must crash near instantly since it doesn't get to finish writing the image to disk.
but the project is over, I was able to restart the render several times to complete it. Now I'm just puzzled by why it happened.
„The obvious is that which is never seen until someone expresses it simply ‟
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
- mitjaprelovsek
- Posts: 3
- Joined: Tue Oct 11, 2011 4:32 pm
- Location: Slovenia
- Contact:
Hi,
I am having the same problem. Did anyone find any solution to this perhaps? BTW: all my PU temperatures (GPUs and CPU) don't get above 50°, so this shouldn't be a problem.
Thanks,
Mitja
I am having the same problem. Did anyone find any solution to this perhaps? BTW: all my PU temperatures (GPUs and CPU) don't get above 50°, so this shouldn't be a problem.
Thanks,
Mitja
----
2 x GTX570
Intel(r) Core(TM) i5-2500 CPU @3.30GHz 3.30Ghz
8,00GB RAM
64 bit
3ds Max 2012, Win 7
----
2 x GTX570
Intel(r) Core(TM) i5-2500 CPU @3.30GHz 3.30Ghz
8,00GB RAM
64 bit
3ds Max 2012, Win 7
----
- mitjaprelovsek
- Posts: 3
- Joined: Tue Oct 11, 2011 4:32 pm
- Location: Slovenia
- Contact:
Just in case anyone is reading this: it turned out that the problem was that i had PhysX enabled. I switched it to CPU (and disabled SLI of course) and it seems it is working now. It still crashes sometimes when I have directlighting enabled (instead of pathtracing or PMC), but I didn't test it thoroughly.
Cheers,
M
Cheers,
M
----
2 x GTX570
Intel(r) Core(TM) i5-2500 CPU @3.30GHz 3.30Ghz
8,00GB RAM
64 bit
3ds Max 2012, Win 7
----
2 x GTX570
Intel(r) Core(TM) i5-2500 CPU @3.30GHz 3.30Ghz
8,00GB RAM
64 bit
3ds Max 2012, Win 7
----
- tehfailsafe
- Posts: 229
- Joined: Sun Nov 07, 2010 9:27 pm
Hah!
I had been recently doing experiments with rayfire and physx... Let me go turn that off and give some more tries!!
I had been recently doing experiments with rayfire and physx... Let me go turn that off and give some more tries!!
windows 7 64 bit| GTX580 1.5Gb x2 | Intel 2600k @ 4.9 | 16gb ddr3 | 3ds max 2012
- KaroBastardKiter
- Posts: 132
- Joined: Mon Sep 19, 2011 8:53 am
- Location: London, UK
same for the...a few crashes when rendering DL animations.
no problems with PT or PMC
no problems with PT or PMC
Alienware M17x R3 | GTX 460M | Quad 2.0 GHz | 8 GB
Win 7 x64 | Blender 2.59 | Octane
Win 7 x64 | Blender 2.59 | Octane
I have the same problem - octane crashes at low temps (45-50C at both gpus). My solution is to downgrade nvidia drivers to 285.62 and set Physx to CPU. It works for now.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
CPU, GPU..have You thought about PSU?
Sometimes instabilities are caused for power managment =)
If the temps for cpu/gpu are norm and RAM runs at stable speeds.
List up You hardware, with exact models ( &brands)
Try to conect other PSU (if You have a chance without buying one)
- that might solve Your issues. Just an idea..
Sometimes instabilities are caused for power managment =)
If the temps for cpu/gpu are norm and RAM runs at stable speeds.
List up You hardware, with exact models ( &brands)
Try to conect other PSU (if You have a chance without buying one)
- that might solve Your issues. Just an idea..