Exterior tests - pool area and some q's

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afecelis
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Joined: Sun Jan 17, 2010 4:26 pm
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I used Paq's and rebooted and it seems like it allows me to go a bit higher though mem consumption also went up. Still, good to know it's a matter of having an adequate videocard.
Here's another 1 minute test with the smoothing problem solved and and a bit better lighting:
Image
Thanks for all the comments and help guys.

ps. When I use a higher render resolution the fireflies in the windows (glass material) are more noticeable, and seem to take a lot longer to clean up. Are there any tweaks or special settings to take into account when rendering transparent glass? Is there a way to make it similar to "architectural glass" and therefore faster to trender?
Image
Last edited by afecelis on Wed Apr 28, 2010 2:07 am, edited 1 time in total.
Win10 Pro | Geforce GTX1070 8gb Vram X2 (display/render) | Intel Core I7 4770K 3.5GHz | 32GB DDR3 1600 Ram |Nvidia 378.78 drivers | Cuda 8.0 | Blender/Modo/Sketchup
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radiance
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Joined: Wed Oct 21, 2009 2:33 pm

no, just make your're normal face outwards.
there's no architectural glass material in octane yet...

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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Chris
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Location: Norway

What about using a glossy material with a bit of transparency? I havent tested it doh, just a thought.

Cheers.

Chris
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Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
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