SSS, panoramic cameras, matte shader and a lot of good stuff didn't seem in reach some time ago, so it is exactly the right thing to pull out an old but important topic because technology has advanced.
And there is always a work around.
I remember staff saying day light with specular shadows is (almost) not possible. And what do we have now with 1.11? Shadows with specular material and daylight system. It is a fake solution but it works. The same thing was said about the direct lighting system and transparent shadows 2 years ago - Marcus put his hands on and a few weeks later we had transparent shadows with daylight in DL.
So that shows that the demand of the users will create solutions and break technological boarders not vice versa.
Just my 2 cents.
I am sure there is a possibility to achive this. Marcus and the team are brilliant
