animation / batch scripting support syntax for tinkerers

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radiance
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James wrote:Sweet! This is fantastic!

Now if only I could work out what the hell the units are that the blender camera uses for FoV...
we're working on a blender script.

Radiance
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James
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Aah, but that strips all the fun off it ;)

Nice to know though :)
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[gk]
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I have made a native windows command line script that puts your flag line into a loop and goes through a stack of numbered obj files and saves them to png - automaticly.
basicly, write 2 words and sit back and enjoy watching your animation render out ( not bad eh? ;) )
It should work very well with the automated 3dsmax script I pasted here some time ago.

Should I paste it and explain?
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mlody47
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yes. pls
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understand
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yes please since the octane render team doesnt want to share how to make a script in windows :>
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[gk]
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Well I have to check with them first then. Also, it is a theoretic script and has to be tested up against the software first.
Ill stay in touch on this account soon.
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pedrofelipe
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Radiance, you made my day!
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radiance
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understand wrote:yes please since the octane render team doesnt want to share how to make a script in windows :>
eh? i said we're working on one.
i can't teach you how to program scripts with one post can i ?!

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James
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Radiance has given us enough information to be able to write scripts if we have prior knowledge of script writing...

If you want to write a script for windows, take a look into .bat files you should be able to find some basic tutorials on how to write them.
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radiance
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also, these are for the upcoming 2.1 version, so posting scripts now does'nt make much sense as people won't be able to use them with the current beta2 version.

Radiance
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