wish list +1 :
- object properties -> visibility
enable opacity animation of individual object without messing with duplicated material
Post here Octane for Max bugs and wish list
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Thank you!gabrielefx wrote:***Bugs and Malfunction list***
the bugs I found are:
01) Max crash after stopping the render using 4 (or more) gpus at high resolutions eg: 5000x3500 pixels. Excluding the 1st gpu and using only the gpus 2-3-4 Max doesn't crash.
02) deleting textures from the material slots the material remembers the last texture used
03) with the material mix node you can't visualized the 1st, the 2nd texture or the mixed textures in viewport shading.
04) texture node is visualized black in the material editor slot
05) crash right clicking the Octane framebuffer
06) random no feedback when changing parameters in realtime, it's necessary to reload the scene
07) impossible to save Max zipped archive because Max doesn't recognize Octane texture material paths
08) Wrong gamma in the sphere material slot preview
...to be continued
I will fix most of it right after christmas holidays.
I'm experiencing another bug:
Enabling Octane as a viewport crashes max 2011 & 2012.
This doesn't seem to affect everyone.
System:
Windows 7 Ultimate x64 german SP1
Geforce GT 240M with Driver Version 290.53
3ds max 2011 SP2
3ds max 2012 SP2
Octane Standalone 1.0 beta 2.56
Enabling Octane as a viewport crashes max 2011 & 2012.
This doesn't seem to affect everyone.
System:
Windows 7 Ultimate x64 german SP1
Geforce GT 240M with Driver Version 290.53
3ds max 2011 SP2
3ds max 2012 SP2
Octane Standalone 1.0 beta 2.56
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Arion hasn't collaborative rendering...Vray can do it because is Opencl based.YoonKyung wrote:I want network(distributed) rendering, Arion and VrayRT has it.
Arion has a command line netwarrior utility, difficult to use.
In Max if you have one single machine you can use NOW the batch render...it works like a charm.
I tested Backburner too having me two Octane for Max licenses...and it works. I don't know if Octane for Max pass the textures to the nodes because the Max archive engine doesn't recognize Octane textures path.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
yes it's on the bug listAndy wrote:I'm experiencing another bug:
Enabling Octane as a viewport crashes max 2011 & 2012.
This doesn't seem to affect everyone.
System:
Windows 7 Ultimate x64 german SP1
Geforce GT 240M with Driver Version 290.53
3ds max 2011 SP2
3ds max 2012 SP2
Octane Standalone 1.0 beta 2.56
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Ok, but I don't see it there.gabrielefx wrote:yes it's on the bug list

- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
"crash right clicking the Octane framebuffer"Andy wrote:Ok, but I don't see it there.gabrielefx wrote:yes it's on the bug list
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Nope, sorry. This are two different things. The extra window floating around is working fine here until I right click it. This will crash max. But max is crashing instantly when I'm changing "Perspective" for example to an Octane viewport.gabrielefx wrote:"crash right clicking the Octane framebuffer"Andy wrote:Ok, but I don't see it there.gabrielefx wrote:yes it's on the bug list
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
You're right....I never used this feature before, I prefer the floating window because I can resize it and change its proportion.
Added.
Added.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB