Antializing issues.

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bepeg4d
Octane Guru
Posts: 10375
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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maybe a scale problem? i also work with both maxwell and octane but i never encountered such a problem :roll:
maybe you can crop a portion of the render for better understand :roll:
ciao beppe
GDRS
Licensed Customer
Posts: 81
Joined: Mon May 17, 2010 7:41 pm
Location: Greece
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bepeg4d wrote:maybe a scale problem? i also work with both maxwell and octane but i never encountered such a problem :roll:
maybe you can crop a portion of the render for better understand :roll:
ciao beppe

Unfortunately No scale problem my friend.

But we found a temporary solution for this problem, and i think you may know what this is.... :lol: :lol: :lol:
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roeland
OctaneRender Team
Posts: 1823
Joined: Wed Mar 09, 2011 10:09 pm

GDRS wrote:Greetings Octaners.

We have some renderings going on for a client.

We havent used Octane for any commercial project yet due to being a beta.

Unfortunately we decided to use it this time for testing purpuses mostly and because i have the feeling that it renders better than maxwell.

The problem is that allthough all settings are correct and the textures we used are crystal clear, the render outcomes are blurry.

Its not a lens FOV issue or anything like that.

When we use Maxwell everything is perfect but with octane it comes out blurry (lettering mostly we are rendering a product).

Is there any antializing setting or something we can use, or any trick?

Unfortunately we cant upload any render due to NDA from the client.
For a sharp image:
- In the kernel node decrease filtersize to 1.
- Use the focus picker (the button with the letters AF) to pick which point you want in focus. Note that this disables the autofocus, so you have to repeat after you move the camera. Octane by default keeps the center point of the image in focus.

--
Roeland
GDRS
Licensed Customer
Posts: 81
Joined: Mon May 17, 2010 7:41 pm
Location: Greece
Contact:

roeland wrote:
GDRS wrote:Greetings Octaners.

We have some renderings going on for a client.

We havent used Octane for any commercial project yet due to being a beta.

Unfortunately we decided to use it this time for testing purpuses mostly and because i have the feeling that it renders better than maxwell.

The problem is that allthough all settings are correct and the textures we used are crystal clear, the render outcomes are blurry.

Its not a lens FOV issue or anything like that.

When we use Maxwell everything is perfect but with octane it comes out blurry (lettering mostly we are rendering a product).

Is there any antializing setting or something we can use, or any trick?

Unfortunately we cant upload any render due to NDA from the client.
For a sharp image:
- In the kernel node decrease filtersize to 1.
- Use the focus picker (the button with the letters AF) to pick which point you want in focus. Note that this disables the autofocus, so you have to repeat after you move the camera. Octane by default keeps the center point of the image in focus.

--
Roeland
Thanks Roeland another user pointed those things out and we have tried them ourselves in the very beginning.

Anyway thanks again.
convergen
Licensed Customer
Posts: 65
Joined: Mon Mar 28, 2011 1:57 am
Location: Adelaide, Australia

GDRS wrote:
bepeg4d wrote:maybe a scale problem? i also work with both maxwell and octane but i never encountered such a problem :roll:
maybe you can crop a portion of the render for better understand :roll:
ciao beppe

Unfortunately No scale problem my friend.

But we found a temporary solution for this problem, and i think you may know what this is.... :lol: :lol: :lol:
Any chance you can fill us in on what this temporary solution is?
Convergen | Adelaide Australia
Windows 7 x64 | GTX 580 1.5GB | 12GB DDR3 | Core i7 920 @ 3.6ghz
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