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I was tired of the previous hair, plenty of problems and didn't look quite right. Originally the model was first done in sculptris, then retopo in max, since I switched over to blender I exported it to obj and in blender I tweaked many things and rigged it, but the hair was a pain, so yesterday tired of it, I watched some tutorials about hair and particles in blender and re-did it from strach, this is the first test, I like it better, I still have to do some things to it, but now is much easier to work with and looks better.
Also some other minor tweaks.
Hope you like "her"
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windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
don't know why only she had to get new hair ;P
So I went back to add some blender hair to my other guy, and here is the result, is cooking right now, I'm guessing too many hairs with transparencey have a serious impact on the Ms/sec ratio, so I'll post a more solved render tomorrow, It's great fun playing with your "dolls"
edit: now there is less noise
Attachments
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
I love this scene Kubo. Even though I am a big fan of the wrath rays and think you have mastered them as well as anyone could in Octane... I think because they are not natural looking they detract from the rest of your well crafted scene. The edges just look too dominant. It is also not clear they are lighting the resulting scene as well as they normally would.
Anyway I still think its an awesome scene : >) Keep crankn on it mate
thanks a lot p3taoctane, I think the borders show too much cause the geometry needs subdivision, right now is a hexagon, so when you see the sides at certain angles they look weird, I'll try to turn on the subs later and do some tests, I've had to turn them off for this test so they would fit in my vram. Also they might be too opaque. Thanks for the support and kind words mate.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB