Regarding Opacity Mapped leaves or 3d modeled leaves

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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nildoe
Licensed Customer
Posts: 464
Joined: Wed Sep 14, 2011 9:03 am
Location: Maputo-Mozambique
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Hello All,

I have a question i'd like your experiences on.. I know that on renderers like Mray or vray and such (cpu based) the recomendation is to use Modeled tree leaves whenever possible because they don't handle opacity very well ( as in slowww) , but according to my tests in Octane it seems that it doesn't make much difference what i use, do u also feel the same way?

I personally would rather use Modeled Tree Leaves because on viewport Octane does not seem to support opacity.

But at the same time now that we have instances, it makes wonder whether i should use opacity or modeled leaves.

what d you guys prefer to use and why?

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

nildoe wrote:Hello All,
I personally would rather use Modeled Tree Leaves because on viewport Octane does not seem to support opacity.
hm, do you mean opacity doesn't work in Octane viewport?
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nildoe
Licensed Customer
Posts: 464
Joined: Wed Sep 14, 2011 9:03 am
Location: Maputo-Mozambique
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Hi Karba,

No, no..im sorry i should have been more clear, i meant the Max viewport, not Octane Viewport, in Oct View all is fine.
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Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
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