The William, Melbourne apartments.

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Sixthlaw
Licensed Customer
Posts: 74
Joined: Tue Dec 28, 2010 1:16 pm
Location: Tasmania, Australia

Hey Guys,
These two images were small, two day 3D exercises. One of a sunny apartment living-room, and the other a bathroom, both based on the William, in Melbourne.
Modeled and textured in Blender, Rendered in Octane, post-pro in Photo-Shop.
Enjoy :)
Attachments
Bathroom_lightStudy2.jpg
Livng-Room-finalDraft.jpg
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PolderAnimation
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Posts: 375
Joined: Mon Oct 10, 2011 10:23 am
Location: Netherlands
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very nice renders. Only thing that is slightly bothering me is that the background (the city) is clearly a picture.
Win 10 64bit | RTX 3090 | i9 7960X | 64GB
octanetry
Licensed Customer
Posts: 50
Joined: Thu May 31, 2012 9:04 pm

nice job.
explain to me how do you multiply the mapping of the wood on the floor with blender and octane?.
You create a large texture in photoshop, or you can also replicate the image?
thanks
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acc24ex
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Location: Croatia
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the cloth looks great, the sofa is a bit too much bummed in, the white soft cube is great :)
Sixthlaw
Licensed Customer
Posts: 74
Joined: Tue Dec 28, 2010 1:16 pm
Location: Tasmania, Australia

Hey guys thanks for the critiques and comments! :)

@Polder: Thanks! Yeah I agree the background image could definitely use some work. I will model the elements perhaps next time.

@Octanetry: Thank you:) In terms of the texture, if you do the UV-mapping in blender onto the image you want for the final, it will simply scale above the natural image size (just be sure to make the texture seamless so this doesn't look fake). Hope that answers your question.

@Acc24ex: Thanks for the comments! :D Am a little bit proud of the white cubist 'plumf', my own creation with blender sculpt haha.
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