I love Octane...no other renderer had ever allowed me to produce presentable videos overnight! This is an interior for a tavern I was working on for one of those impossible deadlines that are so typical of a busy architectural office. I quickly rearranged some models I had and was actually aiming to provide only still images. But when I realized that I was getting presentable results in seconds, I set up some animation paths, and went to sleep. 20 seconds per frame....that's impressive. Some crossfades, a tacky soundtrack....and one very happy client.
[youtube]http://www.youtube.com/watch?v=Kjlxa2BGuAU&hd=1[/youtube]
Up to a few months ago, videos were completely out of reach for a practice such as ours. There never ever is enough time to produce them in our office: we typically have just a day (or more likely a night) to produce visuals. But this..this is a total game-changer. I simply cant wait till Instancing is implemented.
Keep up the great work.
Quick Animation
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For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Hi Pullakk!
Great to see you got some nice animations with octane in "seconds per frame".
Which animation program did you use? 3D Max with the plugin, or any other great and fast export solution?
Is this pathtracing or "only" direct lighting?
Thank you...
Great to see you got some nice animations with octane in "seconds per frame".
Which animation program did you use? 3D Max with the plugin, or any other great and fast export solution?
Is this pathtracing or "only" direct lighting?
Thank you...
C4D R15 - C4DOctane 4.0 | Win7 64 | NVIDIA 417.22 | EVGA GTX 980 Ti SC | EVGA GTX 780 Ti SC |EVGA GTX 780 Ti SC
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
Looks great! One suggestion that may work for future camera-only animations like this is to add motion blur for a more realistic fly-through. I'm not sure how other plug-ins work, but the Maya exporter to Octane does this with a check-box. To address the fact that by default there is too much blur, you can just double the frames in your animation, render every other frame (0,2,4, etc.) and then re-name the frame sequence so it works in your video editor. That will half the amount of motion blur. The result is slightly less motion blur that would be desired @ 24fps, but it's better than having too much! I really hope Octane derives a way to calculate motion vectors from host 3d programs in the future so full controllable object motion blur works as well.
If you'd prefer to add in post, there's always Reel Smart Motion Blur or other motion-blur plug-ins.
If you'd prefer to add in post, there's always Reel Smart Motion Blur or other motion-blur plug-ins.
Core i7 920 | 12 GB RAM | Nvidia GTX 470 & 260 | Win Vista x64 | Maya 2012.5 x64 | Octane beta2.57
I still didn't make MB for camera in 3dsmax plugin. Sorry.MTECH wrote:Looks great! One suggestion that may work for future camera-only animations like this is to add motion blur for a more realistic fly-through. I'm not sure how other plug-ins work, but the Maya exporter to Octane does this with a check-box. To address the fact that by default there is too much blur, you can just double the frames in your animation, render every other frame (0,2,4, etc.) and then re-name the frame sequence so it works in your video editor. That will half the amount of motion blur. The result is slightly less motion blur that would be desired @ 24fps, but it's better than having too much! I really hope Octane derives a way to calculate motion vectors from host 3d programs in the future so full controllable object motion blur works as well.
If you'd prefer to add in post, there's always Reel Smart Motion Blur or other motion-blur plug-ins.

+1! There is so much potential there, as even a good amount of camera motion blur doesn't seem to affect the rendering speed of Octane much, if at all.
One thing you can always do in the meantime is add MBlur post process as I mentioned with a plug-in for After Effects called Reel Smart Motion Blur, or any other motion blur plug. (though this is rather tricky when a render already has shallow'ish Depth of Field) by taking a motion vector pass from the host 3d app. You have to make sure the time offset to calculate the motion vectors matches up properly with your Octane renders, however.
One thing you can always do in the meantime is add MBlur post process as I mentioned with a plug-in for After Effects called Reel Smart Motion Blur, or any other motion blur plug. (though this is rather tricky when a render already has shallow'ish Depth of Field) by taking a motion vector pass from the host 3d app. You have to make sure the time offset to calculate the motion vectors matches up properly with your Octane renders, however.
Core i7 920 | 12 GB RAM | Nvidia GTX 470 & 260 | Win Vista x64 | Maya 2012.5 x64 | Octane beta2.57