This browser allow you just download materials from online DB and store it to your current scene. After that you can do with this materials what you want.Proupin wrote:Karba, what is the reason behind not letting the user save an offline library with your browser? or will this change in the future?
Confused on relation of Plugin v Standalone re materials
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I'm sure you have a lot on your plate, but if Octane Max had a procedural materials generator like Darktree or Genetica then it would be truly incredible!
I haven't tried the convert V-Ray materials (I don't have V-Ray), but if there were a way to tap into large existing material libraries such as the Mental Ray library link that was posted earlier on this thread, then we would really be able to ramp up our productivity.
Thank you for all you do!
I haven't tried the convert V-Ray materials (I don't have V-Ray), but if there were a way to tap into large existing material libraries such as the Mental Ray library link that was posted earlier on this thread, then we would really be able to ramp up our productivity.
Thank you for all you do!
Win 8.1 | 2x GTX780 6GB RAM + 1x GTX 660 | Intel i7 | 16GB RAM | 3DS Max 2011
I agree wholeheartedly. Nothing would ramp up the average user's productivity as much as the ability to repurpose existing material repositories. I would love to be able to master the full depth of the art of material design, but I work in production environment where the visualizations I produce are not an end in themselves. I am limited not by what is possible, but by what is efficient.
I appreciate immensely that Octane is able to convert so many other types of materials. That is a huge step in the right direction.
However, I am in the midst of a large existing project. And when I hit "Convert", 3ds max crashes with no indication of what went wrong. I am apparently going to have to reassign all materials in my scene and replace them with Octane natives, because of this. This is a very problematic. Anyone have any advice?
I appreciate immensely that Octane is able to convert so many other types of materials. That is a huge step in the right direction.
However, I am in the midst of a large existing project. And when I hit "Convert", 3ds max crashes with no indication of what went wrong. I am apparently going to have to reassign all materials in my scene and replace them with Octane natives, because of this. This is a very problematic. Anyone have any advice?
4-core 6gb | Win 7 x64 | nVidia GeForce GTX 670 4gb | 3ds Max Design 2013 | OctaneRender Plugin 1.0 Beta 2.58e Kepler build
Can I have your scene?gbambo wrote:I agree wholeheartedly. Nothing would ramp up the average user's productivity as much as the ability to repurpose existing material repositories. I would love to be able to master the full depth of the art of material design, but I work in production environment where the visualizations I produce are not an end in themselves. I am limited not by what is possible, but by what is efficient.
I appreciate immensely that Octane is able to convert so many other types of materials. That is a huge step in the right direction.
However, I am in the midst of a large existing project. And when I hit "Convert", 3ds max crashes with no indication of what went wrong. I am apparently going to have to reassign all materials in my scene and replace them with Octane natives, because of this. This is a very problematic. Anyone have any advice?
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I was using the MetalRay built-in renderer. Mainly Arch + Design materials. But others were imported when I imported models from third parties as furniture. Some of the models came from SketchUp. Some were from a Revit repository. Any ideas on how to proceed from here. Starting over from scratch seems prohibitive.
4-core 6gb | Win 7 x64 | nVidia GeForce GTX 670 4gb | 3ds Max Design 2013 | OctaneRender Plugin 1.0 Beta 2.58e Kepler build
I see.gbambo wrote:I was using the MetalRay built-in renderer. Mainly Arch + Design materials. But others were imported when I imported models from third parties as furniture. Some of the models came from SketchUp. Some were from a Revit repository. Any ideas on how to proceed from here. Starting over from scratch seems prohibitive.
I don't have any crashes with your scene. I will continue to study it.
So when you view it from within the OctaneRender Viewport do you see most things rendered in white? That is what I see. So then I click on Convert in OctaneRender Settings tab of Render Setup window to convert existing materials to Octane materials so things render properly, but that is when it crashes. Thank you for your assistance.
4-core 6gb | Win 7 x64 | nVidia GeForce GTX 670 4gb | 3ds Max Design 2013 | OctaneRender Plugin 1.0 Beta 2.58e Kepler build
Well I can still save to a 3dsmax material library so its not a big deal. Would just be nice to havbe it all on one place. 

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Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
So does Octane support conversion of all materials in the 3ds Max "Arch + Design" library or only some? Knowing this would help me going forward. Thanks everyone for all the assistance.
4-core 6gb | Win 7 x64 | nVidia GeForce GTX 670 4gb | 3ds Max Design 2013 | OctaneRender Plugin 1.0 Beta 2.58e Kepler build