Any tricks for the stone wall.

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Refracty
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I think you should look for better maps first and experiment with shader settins. Even with a simple bump map you gan achieve good results if the maps and shaders are setup nicely.
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glimpse
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mbetke wrote:you could use your displacement map on a zbrush (or 3dsmax dispalcement modified) model and work with real polies.
If you do so..use that function (couldn't remember now) that optimises polly count =) - you can get to 1/10th of geometry without any visible loss of detail =)
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Proupin
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Decimation master, it's pretty amazing

Sorry manos I was referring to JJTTBB comment on 3ds max noise modifier right above mine. Hope you get the results you're looking for, although without the use of a more solid modeler other than sketchUp (that's what u use right?) your best bet is decent textures and normal maps.
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