just wondering if anyone could give me a rough estimate of how big a scene I could hypothetically cram into 4 gb of vram.. I read a post over on another forum by a man claiming to have done a scene with a few 8k textures and about 8 million polys on a 4gb quadro 5800 without issue in octane. Is that feasible with 4gb or was he likely exaggerating? I am really trying to get a good idea of the limits of this method for rendering before I commit to buying some very pricy gpus (gtx680 4gb)
Thanks!
