Daz2Octane Renders

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Tugpsx
Licensed Customer
Posts: 1150
Joined: Thu Feb 04, 2010 8:04 pm
Location: Chicago, IL
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Testing different textures
Jeromy2a.jpg
Displacement map in bump channel
Displacement map in bump channel
Ron.jpg
Win 11 64GB | NVIDIA RTX3060 12GB
Tugpsx
Licensed Customer
Posts: 1150
Joined: Thu Feb 04, 2010 8:04 pm
Location: Chicago, IL
Contact:

With a little sss it goes a long way.
Forgot to save the last project so had to quickly recreate.
Added sss for better skin effect
Added sss for better skin effect
Win 11 64GB | NVIDIA RTX3060 12GB
Tugpsx
Licensed Customer
Posts: 1150
Joined: Thu Feb 04, 2010 8:04 pm
Location: Chicago, IL
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This thing is too adective, must get back to coding.
i dont know who this guy is, he was living in my runtime folder till we discovered him. :twisted:
Rob3a.jpg
Rob3b.jpg
Win 11 64GB | NVIDIA RTX3060 12GB
KaroBastardKiter
Licensed Customer
Posts: 132
Joined: Mon Sep 19, 2011 8:53 am
Location: London, UK

SSS is a completely different world!
Alienware M17x R3 | GTX 460M | Quad 2.0 GHz | 8 GB
Win 7 x64 | Blender 2.59 | Octane
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kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

The renders are perfect, the skin looks awesome, only the aged one look kind of creepy, like a prematurely aged young man, I guess it has to do that the wrinkles look believeable but the face structure is of a young man, or the eyes... not sure, but that's just me, they are great!
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
Tugpsx
Licensed Customer
Posts: 1150
Joined: Thu Feb 04, 2010 8:04 pm
Location: Chicago, IL
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kubo wrote:The renders are perfect, the skin looks awesome, only the aged one look kind of creepy, like a prematurely aged young man, I guess it has to do that the wrinkles look believeable but the face structure is of a young man, or the eyes... not sure, but that's just me, they are great!
Thanks!
Yeah the wrinkles were added by use of displacement map in octane bump channel. If you notice the guy is the same only with different texture applied.
Win 11 64GB | NVIDIA RTX3060 12GB
spawn2002
Licensed Customer
Posts: 14
Joined: Sat Jan 28, 2012 12:57 pm

Hi Tug,
The Daz Skin shader,is it the 1 from the live DB?If so I cannot import it into Octane.Most other shaders will work ok but am I missing something?
Help on this would be greatly appreciated as I am still trying to be able to set up shaders in Octane.
TIA.
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Elvissuperstar007
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Posts: 2506
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
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Attachments
44им.jpg
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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hoddie
Licensed Customer
Posts: 32
Joined: Wed Feb 22, 2012 8:04 am
Location: Tokyo
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Just bought Octane yesterday and getting to grips with it. Love the speed.

After about 3rd go using, had a few fluffy or scratchy skin issues but after using interjection got this; not the best but took 15 mins on my GeForce GT 320.
OCTANE - 15 Mins
lillady_Octane.png
Versus the original done in LuxRender which took about hmm a DAY !
LuxRender - 24hrs plus
littleLady.png
Noticed there's quite a few beginners shortfalls so mebbe thinking on making a post for "Tips n Tricks". Anyone interested in contributing ?

Cheers
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MEC4D
Licensed Customer
Posts: 164
Joined: Tue Mar 06, 2012 7:14 am
Location: NYC , USA

Here one of my first DS to Octane renders
using my custom skin shaders
Attachments
Genesis with my new Xodus body hair and custom Octane materials
Genesis with my new Xodus body hair and custom Octane materials
Genesis with my new Xodus body hair and custom Octane materials
Genesis with my new Xodus body hair and custom Octane materials
Lee Perry Smith's face scan custom edited and exported from Zbrush to DS and from DS to Octane , the original model was around 9 millions poly reduced to 115 K , 10.000 s/px rendered in around 7 min, just testing stuff out
Lee Perry Smith's face scan custom edited and exported from Zbrush to DS and from DS to Octane , the original model was around 9 millions poly reduced to 115 K , 10.000 s/px rendered in around 7 min, just testing stuff out
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