modern dining area for 3.

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gaminator
Licensed Customer
Posts: 5
Joined: Mon Dec 26, 2011 9:17 pm

I only use a GTX 460 SE and I ran out of VRAM when I tried to add any more stuff to this scene. I was wondering if anyone had any suggestions on how I could improve the overall look and realism in this render. I am still not quite satisfied with it. Any and all advise is welcome! thanks! Image
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

apart from the design - which is just matter of taste ;) - what most bugs me is the refraction through the glass table. seems to be literally buggy, as if the table isn't really plane. also the perspective is a bit problematic imo. too much stuff going on in the upper half of the image...
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a.boeglin
Licensed Customer
Posts: 33
Joined: Wed Dec 15, 2010 7:36 pm

I agree with t_3, the table looks weird, could it be a camera distortion issue ? Otherwise, to improve the scene's vram usage, try to reduce a bit the size of textures, like the concrete on the back doesn't need a big resolution, wood boards as you are close require more, but you could limit the number of textures by playing with their position and rotation ( basically inverting U, V, and both, or simply offseting the boards ).

Another point, try to add a bit of reflection on the wood, it looks really flat, and a bit of bump if it is supposed to be flat. Do you work with references ? It is best to gather references before doing anything, it could be references contributing to the mood, colors / light / composition, or references contributing to the style, furnitures, materials, and so on. Also remember that colors in real life are pretty desaturated, light gives them a lot of saturation. Here you don't have any direct sunlight in the room, its all lit by daylight I suppose and therefore the color of your wood is a bit too saturated in my eyes. And also, this strong orange on the right of the picture is really catching the eye with the blue in the back, its creating a big contrast. Try to keep orange / red colors to a small area of your picture. Basically I'd rather move to a rough beige / desaturated wooden wall. The material of the ceiling lamp is also pretty undefined, is it supposed to be glass ? PVC ? plastic ? It looks like a plastic with a glossy coat. And try to make a believable composition, 3 chairs looking at the windows is a bit suspect, maybe put chairs in front as well ( and think that you can easily lower the smoothing of the ones in the back. Basically the one directly in the focus could have 2 levels of smoothing, and 1 for the others ). Try not to leave a big surface as the table empty, put newspaper on it, fruits, cups. You can also define the floor, I don't really get what is the surface. It looks like plaster with a rough coat, not really usual if you know what I mean. Try to go for a white concrete texture and bring it some life, a slight reflection a bit rough.

Good luck !
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glimpse
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Joined: Wed Jan 26, 2011 2:17 pm
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Hi,

768 or 1024mb You have in that model? Anyway that doesn't matter so much, as You are probably wasting way too much to be stuck on Vram for a scene like this.

Few thoughts, that might help You a bit playing aroud with Octane:

* DON'T just drop everything what you have before optimising!
* start from plan & go ahead in small steps trying to be aware of the changes on your system.
* visualisation is kind of photography, which by definition (if you take word by word) means 'writing with light' - so put more attention to this aspect, in other words:
start from simple geometry and lighting, then improve geometry and texture along the way to reinforce the light in areas that are most important.
* instead of images use parametric functions to generate texture details. This could even look more realistic & requires less of a system resorces.
* remember the fact that visualisation is not a knowing how the program works..as owning a big camera will not make You a photographer.
* There're aspects You can learn, but it will not happen over night so be patient.
* read a bit about photography, architecture & art itself to be aware of angles, framing in other words composition and their impact to how the viewer tend to absorb it, how he feels - that's psichology.
* last but not least - study the works of others that are doing the same thing: go throught their websites, read their blogs etc. Analise scenes if you get some of them.

..keep practising &
update the progress.
thophung
Posts: 1
Joined: Thu Dec 20, 2012 6:47 am

The first thing to look for in a contemporary dining chair is a clean-lined appearance. If you start with that, you'll be able to choose a model that even has a printed pattern; otherwise, there will be too much detail for a modern style. A ladder back dining chair, with or without armrests, that has a lot of open space between the back rest's rungs will also work. If you'd rather have a more rounded style of contemporary dining chair, this will also work as long as the overall shape remains clean and geometrical.It helps you to make your dining hall modern dining hall.
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