http://www.prnewswire.com/news-releases ... 99879.html
Now that cuda is compiled for x86, I think it would be ideal that octane put this power to use....not sure what a cpu to gpu speed comparison would be, but surely a good i7 would contribute something.
How much work would it be to add this capability to octane?
Cuda x86 compilers out......octane future speed boost
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
- mdharrington
- Posts: 249
- Joined: Fri Dec 09, 2011 11:08 pm
Intel i7 980, 24gig DDR3, 2x GTX 470, 1x GTX 590
if you compare luxrender and slg, a fast single cpu reaches about 15-20% of a fast single gpu. the question is, as this is still a cuda compiler, if it dumps the annoying texture limits (ram of course, but number of textures!), or not...mdharrington wrote:http://www.prnewswire.com/news-releases/the-portland-group-updates-compilers-to-deliver-nvidia-cuda-architecture-for-x86-platforms-123999879.html
Now that cuda is compiled for x86, I think it would be ideal that octane put this power to use....not sure what a cpu to gpu speed comparison would be, but surely a good i7 would contribute something.
How much work would it be to add this capability to octane?
„The obvious is that which is never seen until someone expresses it simply ‟
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
- mdharrington
- Posts: 249
- Joined: Fri Dec 09, 2011 11:08 pm
so much uncertainty and propaganda out there in gpu vs cpu......
if octane implemented this is would be the only real apples to apples test I have seen...
either way....should decrease render times....perhaps even allow for CPU network rendering along side GPU primary rendering...
Radiance:
Good to hear....look forward to what you guys come up with
if octane implemented this is would be the only real apples to apples test I have seen...
either way....should decrease render times....perhaps even allow for CPU network rendering along side GPU primary rendering...
Radiance:
Good to hear....look forward to what you guys come up with
Intel i7 980, 24gig DDR3, 2x GTX 470, 1x GTX 590
I would be interested in this, running a Intel 980 hexacore chip with DT.
Of course I also think 1) instancing and 2) switch off primary visibility for objects, is a must before this...
Of course I also think 1) instancing and 2) switch off primary visibility for objects, is a must before this...
Maya 2013 / W7 64bit / Intel i7 980 / 24GB / Gigabyte gtx 580 3GB + 2*EVGA gtx 680 4gb / MB Gigabyte X58A-UD3R / NZXT Phantom - white/black case
Maya 2013/W7 64bit/Intel i7 3820/16GB/ MB Gigabyte GA-X79-UD3 /4*EVGA gtx 680 4gb/SSD 6Gb.s /CM HAF X case
Maya 2013/W7 64bit/Intel i7 3820/16GB/ MB Gigabyte GA-X79-UD3 /4*EVGA gtx 680 4gb/SSD 6Gb.s /CM HAF X case