The Apocalypse Competition (Image & Animation) [CLOSED]
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nice work yogurt. now i know what to do when the time come.
Portfolio: http://www.tres31.com/site/
http://www.flickr.com/photos/tres31/
sr2 mobo / dual Xeon E5620 3.2Ghz / geforce gtx 480 + geforce 580 3gb msi twin frozr III / 20gb RAM
http://www.flickr.com/photos/tres31/
sr2 mobo / dual Xeon E5620 3.2Ghz / geforce gtx 480 + geforce 580 3gb msi twin frozr III / 20gb RAM
I have update the images (I replaced the old ones)
i forget the limons 

lemons are correct now. finally i've finished. 

Hi guys!
This is my rather quick and humble submission.
As I wrote in the wip thread it's my first work in Octane so I had a hard time
learning the workflow.
I wish there were instances so I could pack more detail into the scene.
|IDEA|
At first I wanted to create a Fallout like post apocalyptic landscape,
then I thought maybe create some scene which takes place right after the strike
of a bomb or a missile.
I guess now it'a mixture of both
|TITLE|
THE DAY AFTER
|DETAILS|
The scene was modelled in Blender, most of the textures besides the house and the soil are Octane procedurals.
The smoke is made with Octane SSS.
Photoshop was used for minor color balancing.
This is my rather quick and humble submission.
As I wrote in the wip thread it's my first work in Octane so I had a hard time
learning the workflow.
I wish there were instances so I could pack more detail into the scene.
|IDEA|
At first I wanted to create a Fallout like post apocalyptic landscape,
then I thought maybe create some scene which takes place right after the strike
of a bomb or a missile.
I guess now it'a mixture of both
|TITLE|
THE DAY AFTER
|DETAILS|
The scene was modelled in Blender, most of the textures besides the house and the soil are Octane procedurals.
The smoke is made with Octane SSS.
Photoshop was used for minor color balancing.
cool picture cool color!
Very nice MM ! The first is my favourite, beacuse of it's more convincing photographic style. /m/
2600K @ 4.2 + GTX 480 1.5GB + 16GB DDR3
http://www.antoniobosi.com
http://www.antoniobosi.com
@MM, perfect mood, the first one looks perfect, the second one is great too, but too "crisp" in the background, you could create a plane in the middle and use a gradient and turbulence to create some "distant-fog", also when we get instances, a couple more fires smaller in size would be great. I love the house and the texturing.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
Apocalyptic angels come in many forms, some we have seen before, others will come built upon their accomplishments in the future.
Scene done in Blender and Gimp. I've had such a great time doing this that I'm working on Apocalyptic Angel #2 that I hope to
finish an enter it also before the deadline. Cheers
Scene done in Blender and Gimp. I've had such a great time doing this that I'm working on Apocalyptic Angel #2 that I hope to
finish an enter it also before the deadline. Cheers
Win 7x64/GTX TITAN/Amd Phenom IIx4 955/16gb (The render tra la la)