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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- MaTtY631990
- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
Very realistic
. One very small problem is, the wood curved pieces are a bit low poly and make it seem 3d. You could try using the material for the shelves and put replace the wood. Also maybe some randomisation on the books. You seem to have some anti aliasing their as well, what version of octane do you use.

the obvious bit is the low poly objects - another thing those thigs are sucking up the volume of the room - it looks like it shouldn't go there, more fit for a bigger room
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
thanks for the coments yes actually the curved are low poly i forgot to smooth them i think it would see it smoothed if i put the enable smooth option, i think i put more books like with the same material i will quit some of them, im using the latest octane render version 2.52 the 2.55 is the test version so i will kept this version until the new relase come out, for the leather couches i think i have more bump map value still seeing noise in about like 1:30 hours of rendering, about the volume its ok for me it gets another style the only thing i see is sucking the volume from visual expectation not volume in size but i will kept that in mind. 
