Little Green Monster

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tonycho
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Posts: 391
Joined: Mon Jun 07, 2010 3:03 am
Location: Surabaya - Indonesia
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Hi Guys, just try some tutorial in http://www.polygonblog.com

try to modeling and texturing this cute creature

any comment welcome
Attachments
test render.png
http://www.antoni3D.com
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
telemmaite
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Posts: 77
Joined: Tue Jun 01, 2010 7:50 am
Location: Sofia,Bulgaria

I suggest increasing the subsurf because the black outlined edge (Terminator effect).
How about trying heavy SSS. Make it look like Flabber? :)
i5 2500K 4.7Ghz | Ram 4GB 1600mhz Kingston | Palit GTX 470 | Win7 64x | Octane with Blender 2.59
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tonycho
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Location: Surabaya - Indonesia
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like this telemmaite?
Attachments
test render 2.png
http://www.antoni3D.com
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
telemmaite
Licensed Customer
Posts: 77
Joined: Tue Jun 01, 2010 7:50 am
Location: Sofia,Bulgaria

I was thinking of this movie :) with Robim Williams-> Flabber.
http://pictures.todocoleccion.net/fot/2 ... 899226.jpg
Try to play with the scale parameter of your SSS settings so you have graduate effect. Right now it looks good but too uniformly distributed almost like a simple diffuse going on.
i5 2500K 4.7Ghz | Ram 4GB 1600mhz Kingston | Palit GTX 470 | Win7 64x | Octane with Blender 2.59
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tonycho
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Posts: 391
Joined: Mon Jun 07, 2010 3:03 am
Location: Surabaya - Indonesia
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hahaha , I cant tweak the material like flabber :lol:
what do you think, I use diffuse sss or specular sss?
http://www.antoni3D.com
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
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