Three Different Train Stations

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AleksBraz
Licensed Customer
Posts: 30
Joined: Fri Jul 29, 2011 2:29 pm
Location: Brazil
Contact:

Hi Octane community,
I did three different train stations in Brazil, render with octaneRender and some posproduction adjustments. In this work I missed displacement only. The models are well optimized and used a few shaders so I got a great memory optimization! Render method was PMC. Hope you like.
Attachments
Parangaba_001.jpg
Parangaba_002.jpg
papicu_002.jpg
papicu_001N.jpg
papicu_001.jpg
montese_002.jpg
montese_001.jpg
tehfailsafe
Licensed Customer
Posts: 229
Joined: Sun Nov 07, 2010 9:27 pm

Fantastic work.
How long does one of these type of scenes take to create? I've never tried the larger environment stuff.
windows 7 64 bit| GTX580 1.5Gb x2 | Intel 2600k @ 4.9 | 16gb ddr3 | 3ds max 2012
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AleksBraz
Licensed Customer
Posts: 30
Joined: Fri Jul 29, 2011 2:29 pm
Location: Brazil
Contact:

The original was made in revit, the small Train Station had 2,5 million triangles count, but for 3D visualization I rebuild all model. The small Train Station I did with 75 thousand triangles count. And a few shaders. I using a lot of textures atlas. The result was the video card memory free to leave the scene more complex.

For each station 2,3 day for rebuild model and one day in octane
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gabrielefx
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Joined: Wed Sep 28, 2011 2:00 pm

superb!
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stiwi
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Posts: 141
Joined: Fri Dec 03, 2010 9:19 am
Location: Germany

Great job! Congrats!
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