how to turn on the lights

Post, discuss and share handy resources like textures, models and HDRI maps in this forum.
Forum rules
Please do not post any material that is copyrighted or restricted from public use in any way. OTOY NZ LTD and it's forum members are not liable for any copyright infringements on material in this forum. Please contact us if this is the case and we will remove the material in question.
Post Reply
User avatar
kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

This is a small tip, some of you might have already figure it out, or even found a better solution, but for those of you that haven't it might come handy, or even better you might find some other neat uses that you can share.
Just recently I had to do a video for a client. As usual it was some archviz stuff, a residential building. The client wanted to start the video showing the building coming up to life from night to sunrise. The sunrising part was easy thanks to the scripts, but a residential building waking up means, amongst other things, lights turning on and off inside the rooms, street lamps turning off, and so on. So I gave it some thought. Right now we don't have a way to control the light power from our modeling app to Octane. So I thought I needed a dimmer or switch of sorts. Then I thought of the efficiency parameter of the emitter materials in Octane. There you could add a value but also an image.
light_control.jpg
So why not create a gradient map, assign it to the light mesh and animate it over time from black to white when I wanted to switch on the light and inverse to turn it off. Well, I did some test to see if it worked, and of course it did.
So then I went back to my modeling app, created 4 different materials (so I could have different temperature lights) assigned them randomly, then I animated one of the instances and randomly moved the key frames along the timeline.
uvmap.gif
uvmap.gif (8.85 KiB) Viewed 2538 times
Then I exported a middle frame to octane keeping in mind a couple of those lights "switch" position and tweaked the material till it looked good.
light_material.jpg
and there I had my building waking up!
azu_anima_0163.gif
azu_anima_0163.gif (523.48 KiB) Viewed 2538 times
this is just a small crop of the final 720HD frame rendered for 2048 samples in PT for 6min
It looked great (thanks to Octane mainly) and my client was really pleased. If they put up the video somewhere I'll add the link, meanwhile I hope some of you find it useful and you are welcome to add any extra tip to help us all get the most out of Octane.
Cheers
Kubo
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
User avatar
Jaberwocky
Licensed Customer
Posts: 976
Joined: Tue Sep 07, 2010 3:03 pm

Great tip

would never have thought of that one.

A good bit of lateral thinking!
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
User avatar
ttaberna
Licensed Customer
Posts: 320
Joined: Sun Apr 04, 2010 8:02 pm
Location: BCN

:o Very usefull tip for archviz industry!!
Thanx
Rampage IV Extreme+i7 3920k+2x GTX580 3GB+2x GTX470
User avatar
niuq.cam
Licensed Customer
Posts: 482
Joined: Fri Jul 22, 2011 8:37 am
Contact:

Thank you. Very useful. It give ideas !
Post Reply

Return to “Resources and Sharing”