Hello Octaners,
It has been a long time since i've post something, i was busy as hell (my paying job is just killing me). Anyhow, here's the finished CLS 63 AMG model. I worked a bit more on the body, remodeling a lot of things, changing some textures etc. I didn't want to post some everyday studio renderings, instead i've pushed things a lot further (thanks to the 32-bit output) and tried to cover the entire color gamut from reddish-yellow to blue in 7 images. I've used "graphite" gray color for the car (so it's less confusing), there's several combinations for the rim finish, glass tint, front grill mesh etc.
The Car was done in Maya (by me, down to the last bolt), the tire texture sculpted in Zbrush and exported as the normal map, the disc calipers modeled in Maya then decimated from 120.000 polys to 5.000 triangles using Zbrush, all post-processing done in NukeX, render times 5-7 mins. As always, your comments are more than welcome and greatly appreciated so fire away...
All the best,
Voja
CLS 63 AMG finished
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- infernoVFX
- Posts: 92
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Sir, I must admit, you are a master at this, i only wish to get as good as you someday..
do you have any tips for an ameteur who's just beginning like me? I especially intrigued by how you managed to achieve the very artistic lighting in the first photo. Please do message back
do you have any tips for an ameteur who's just beginning like me? I especially intrigued by how you managed to achieve the very artistic lighting in the first photo. Please do message back
are there any tutorials in the web how to add such nice glare with photoshop or so? im missing it since my maxwell render days. glares and lense dirt add an extra to every image.
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- infernoVFX
- Posts: 92
- Joined: Fri Oct 15, 2010 4:48 pm
Hi Ashutosh,
Thank you for your kind words. My first advice is arm yourself with a tone of patience. Every time you switch an HDR image ALWAYS TWEAK materials (reflections, bump and normal map strength etc). Do the lighting first and then adjust materials accordingly. Always render underexposed images and crank up the contrast in post-processing (these images will generally look dark and moody, don't let that throw you away). The best thing you can do is PLAY a lot with everything ( just like a kid ) and when you hit a barrier, don't stop, find a working solution..... this is how you build up your creativity, and sooner or later (if you keep at it) your own style will emerge, SO BE PATIENT !!!
All the best,
Voja
To cornel: Thanks for your comment
To mbetke: i don't know if this is possible with PS, but my word of advice would be to add glow ONLY on the brightest part of the img (not everywhere), and when you do so, always tone down the opacity to about 40-50%
Thank you for your kind words. My first advice is arm yourself with a tone of patience. Every time you switch an HDR image ALWAYS TWEAK materials (reflections, bump and normal map strength etc). Do the lighting first and then adjust materials accordingly. Always render underexposed images and crank up the contrast in post-processing (these images will generally look dark and moody, don't let that throw you away). The best thing you can do is PLAY a lot with everything ( just like a kid ) and when you hit a barrier, don't stop, find a working solution..... this is how you build up your creativity, and sooner or later (if you keep at it) your own style will emerge, SO BE PATIENT !!!

All the best,
Voja
To cornel: Thanks for your comment
To mbetke: i don't know if this is possible with PS, but my word of advice would be to add glow ONLY on the brightest part of the img (not everywhere), and when you do so, always tone down the opacity to about 40-50%
Asus rampage III extreme, i7 950 OC 4GHz, Kingston 12GB DDR3, WD VelociRaptor 300gb, 2x WD Black 640gb, Asus ENGTX 580//
Gigabyte P67A UD7 B3, i7 2600K OC 5GHz! Mushkin Blackline 16GB DDR3, OCZ vertex3 SSD, WD black 1TB, MSI GTX 580 lightning OC 993MHz!
Gigabyte P67A UD7 B3, i7 2600K OC 5GHz! Mushkin Blackline 16GB DDR3, OCZ vertex3 SSD, WD black 1TB, MSI GTX 580 lightning OC 993MHz!
Very nice model and renders !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
- infernoVFX
- Posts: 92
- Joined: Fri Oct 15, 2010 4:48 pm
Thank you Roubal for being supportive.
Asus rampage III extreme, i7 950 OC 4GHz, Kingston 12GB DDR3, WD VelociRaptor 300gb, 2x WD Black 640gb, Asus ENGTX 580//
Gigabyte P67A UD7 B3, i7 2600K OC 5GHz! Mushkin Blackline 16GB DDR3, OCZ vertex3 SSD, WD black 1TB, MSI GTX 580 lightning OC 993MHz!
Gigabyte P67A UD7 B3, i7 2600K OC 5GHz! Mushkin Blackline 16GB DDR3, OCZ vertex3 SSD, WD black 1TB, MSI GTX 580 lightning OC 993MHz!