Twilight Dream

Display your final art here...
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Kassad
Licensed Customer
Posts: 23
Joined: Mon May 23, 2011 1:11 pm

This is one of my first test with Octane.

Created with Poser Pro 2010 the imported in Cinema 4D for texturing and posing with my own plugins then finally exported to Octane Render.
Postwork: Photoshop CS.

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Twilight Dream Full.jpg
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radiant
Licensed Customer
Posts: 699
Joined: Mon Apr 05, 2010 12:00 pm
Location: Adelaide, Australia
Contact:

interesting :) , When SSS gets in these kind of renders will be a piece of cake to render
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
Kassad
Licensed Customer
Posts: 23
Joined: Mon May 23, 2011 1:11 pm

Sure,

I've only a NVIDIA N250GTS (128 processors I think), a 450GT would be more appropriate.

I'm just discovering Octane software, so I suppose I there are a lot of things I have to learn :D

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MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

Try to create a skin material with absorption. It might not be SSS but it does work in a similar fashion. You can create a mix material with a glossy material which will hold your skin map and a specular material with absorption and then play with the depth of absorption value and the mix amount. ;)
Kassad
Licensed Customer
Posts: 23
Joined: Mon May 23, 2011 1:11 pm

Thank you,

I will try, but on a sphere first because of computation times :)

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Refracty
Licensed Customer
Posts: 1599
Joined: Wed Dec 01, 2010 6:42 pm
Location: 3D-Visualisierung Köln
Contact:

you can find my thread for SSS simulation here:

http://www.refractivesoftware.com/forum ... =33&t=8236
Kassad
Licensed Customer
Posts: 23
Joined: Mon May 23, 2011 1:11 pm

Thank you Refracty, bookmark saved :D

I will try soon.

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